Jeremy Parish
Essentially the same game as last year's Xbox 360 rendition, Spelunky takes on a new and better life on Vita. Its tragically brief play sessions fit perfectly in a portable format. Just don't throw your system in anger, OK?
I really wanted to like Rayman Legends -- but all the pretty art and good intentions in the world don't make a great game without a touch of restraint. Legends doesn't lack for neat ideas, but it needs more polish to be truly entertaining. And I certainly wouldn't complain if someone dropped the hard disk containing Murfy's stage data onto a bulk eraser.
A Link Between Worlds takes some much-needed strides to shake things up. But it does so within a pair of worlds most fans know maybe a little too well, and you know what they say about familiarity. This is a good first step in Nintendo's journey to revitalize Zelda, but the next leg of the trip needs to be considerably bolder.
Resogun may not break any new ground with all the newfangled technology at its command, but it offers a level of entertainment that tends to be in short supply in the early days of a new platform. It comes highly recommended.
About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks. The only thing I actually enjoyed about Knack were the cutscenes. It's the best cartoon that's ever been presented with real-time graphics... broken up by some of the worst action gaming I've seen in years. Let me know when someone's uploaded an edit of Knack's cutscenes to YouTube, because I'd love to revisit the story without all the swearing in between.
A spot-on exploration of what Nintendo really does best: Create varied and surprising twists on concepts and ingredients you thought you knew inside-out. The fact that 3D World remains lively and interesting despite calling back to so many well-loved classics serves as a succinct reminder as to why Mario remains successful after so many years and so many games: At its heart, the series is ultimately just about having simple, unpretentious fun.
Simple, addictive, and incredibly replayable, NES Remix is one of the smartest games Nintendo has made in ages. No one in gaming (save perhaps Sega) owns as rich a back catalog as Nintendo, and this is a great way to rework all those musty black-box NES games into a form that feel palatable to a contemporary audience. It even manages to make Urban Champion kind of fun; truly, a Christmas miracle.
It's still a far cry from the top-tier classic puzzlers, but Dr. Luigi manages to be fun enough... even if there is that nebulous whiff of tragedy about the whole affair. On the other hand, it doesn't leave the nasty taste in your mouth that you get from exploitatively designed free-to-play puzzlers like Candy Crush Saga, so that's something.
Sadly, Strider falls somewhat short of the original. Despite its failings, though, it manages to be the best Strider game since that old coin-op. With a little more polish and creativity, this could be the start of something great.
Thief will almost certainly frustrate fans of the older trilogy, but it suffers shortcomings on a more objective level as well. Though solidly made, it never challenges the well-worn conventions of stealth action. In short, it lacks a certain spark of inspiration. It's good, yet it falls short of "future classic" status.
No, Yoshi's New Island may not be the game we fans of the original want, but it's definitely the game its creators set out to make. And a lot of fun, too. It's hard to be cynical about that.
A novel exploration of the underpinnings of game graphics, Fez at once pays tribute to classic 2D platformers while revealing the shenanigans that went into their design. Borderline inscrutable at times, Fez is a puzzle on many levels. Yet its mysteries, clever as they are, deserve to be unravelled.
The fundamental premise of NES Remix 2 remains sound, but the shift in focus to more complex source material crimps its style somewhat. Thankfully, the bonus modes go a long way toward restoring some of the shine to its star. It's not quite as essential a play as its predecessor, but it offers an amusing, self-referential distraction nevertheless.
Even if you tend not to care much about Kirby games – understandably, given how toothless they can be – Triple Deluxe merits attention. Smart level design and a remarkable level of detail make this portable platformer one of Kirby's greatest adventures to date.
Capybara has designed a devastatingly complex game that manages to feel wholly intuitive and approachable in practice; I just wish it explored more of its potential. If ever a game begged for a sequel to fully realize a great concept, Super T.I.M.E. Force is it.
Great combat mechanics and excellent writing help Transistor transcend the familiarity of its individual components. A gorgeous, intriguing, and ultimately moving tale, Supergiant's sophomore effort builds on the strengths that made Bastion so memorable without feeling like a mere retread.
The latest of Nintendo's experiments to create games with appeal beyond the usual clichés of the medium, Tomodachi Life may actually be the most humanistic creation the company has ever put together. While it could (somewhat notoriously) stand to be more inclusive, its focus on the concrete personalities and tangible interactions of tiny digital people make it one of the most addictive and fascinating life sims ever made.
As fun in this beefed-up incarnation as in its original release, Guacamelee Super Turbo Champion Edition offers one of the best-designed and most original takes on the well-worn metroidvania phenomenon you'll ever find. The new material may not quite bring enough to the table to warrant a second purchase, and the game doesn't exactly push PS4 or Xbox One to the ragged edge of their capabilities, but once again excellent game design has less to do with technical specs and more to do with creativity and thoughtfulness: Features Guacamelee possesses in spades.
There's not really enough distance between the PS3 version of The Last of Us and this new Remaster to make it worth double-dipping, unless you're simply that fixated on counting lines of resolution. If you missed out the first time around, though, you really shouldn't let it slip past again. While it often works better as a movie than a game, it still stands at the state of the art. And the writing is good enough to enjoy even if you hate zombie genre fiction (like I do). The Last of Us is about refinement, not innovation, and this version takes the art of refinement another step forward.
Hyrule Warriors is basically a one-note experience, but it hits that note with perfect pitch. The Zelda universe works better as a musou button-masher than you might expect, and much of that success is down to Tecmo's obvious love for the subject matter. This isn't a patch on what we've seen of the next "true" Zelda, but it should tide fans over quite nicely until that one arrives.