Jody Macgregor
A cute chess set for 40K fans and an unusual twist on the classic game, but skip the campaign.
If you find real history a bit bland compared to glorious nonsense made up by strange British people then Warhammer is the Total War for you.
Better than RollerCoaster Tycoon World, but doesn't do much to innovate on the formula.
If you want to make Total War: Warhammer harder, the Wood Elves are here to ruin your peace of mind.
The Surge isn't the same as Dark Souls but comparison's inevitable. Like that cyborg whose torso I severed, it struggles to stand on its own.
Like a board game you play to death then put on the shelf to bring out on special occasions, but with street urchins and priest-stabbing.
Brainhacking will blow your mind, but you'll want to get the cop out of your head by the end.
A maximalist sequel that improves on almost every aspect of the first game.
Dead in Vinland combines resource management, RPG combat, uneven writing, and a lot of diciness into something I couldn't stop playing until I finished it.
A puzzle-platformer that's elevated by its winsome anime aesthetic.
Too much games-as-a-service cruft gets in the way of a potentially decent action-RPG.
Exapunks is a hacking game that will make you feel like a genius or an idiot—sometimes both in quick succession.
Unique folkloric inspiration and interesting tactical considerations are let down by a slow second half.
Not the best Total War game but not the worst by a long shot.
Slick and generous, Magic: The Gathering Arena is finally the adaptation the CCG originator deserves.
A deckbuilder that will have you doing hit point calculations and liking it.
Coffee shop philosophy with a side of comedy banter, plated attractively.
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
Action so intense it'll leave you jittery and hopped-up on adrenaline, and characters to come back for.
This three-games-in-one package is convenient, but I can't help thinking these games deserved to be remade separately over several years, ditching stuff that doesn't work like the minigames, reinstating cut content and filling gaps rather than just draping shinier skyboxes over them. Still, ME1 is better than it used to be. It's no longer tempting to skip straight to ME2, though once you leave the Citadel you should stick to the main questline and only do side missions when your squadmates ask. And play as a woman if you want to hear a really great voice performance.