Jody Macgregor
A maximalist sequel that improves on almost every aspect of the first game.
Action so intense it'll leave you jittery and hopped-up on adrenaline, and characters to come back for.
If you find real history a bit bland compared to glorious nonsense made up by strange British people then Warhammer is the Total War for you.
Oxenfree 2 is a more mature second run at the walk-and-talk formula.
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
Coffee shop philosophy with a side of comedy banter, plated attractively.
An evocative life-sim RPG you won't want to wake up from.
With its emphasis on roleplay rather than combat and borrowings from Disco Elysium, Sovereign Syndicate feels like another step forward for the CRPG.
If you want to make Total War: Warhammer harder, the Wood Elves are here to ruin your peace of mind.
Exapunks is a hacking game that will make you feel like a genius or an idiot—sometimes both in quick succession.
Slick and generous, Magic: The Gathering Arena is finally the adaptation the CCG originator deserves.
Not the best Total War game but not the worst by a long shot.
A deckbuilder that will have you doing hit point calculations and liking it.
This three-games-in-one package is convenient, but I can't help thinking these games deserved to be remade separately over several years, ditching stuff that doesn't work like the minigames, reinstating cut content and filling gaps rather than just draping shinier skyboxes over them. Still, ME1 is better than it used to be. It's no longer tempting to skip straight to ME2, though once you leave the Citadel you should stick to the main questline and only do side missions when your squadmates ask. And play as a woman if you want to hear a really great voice performance.
A long game of choose-your-own-chosen-one with high highs to balance the lows.
Better than RollerCoaster Tycoon World, but doesn't do much to innovate on the formula.
Like a board game you play to death then put on the shelf to bring out on special occasions, but with street urchins and priest-stabbing.
A puzzle-platformer that's elevated by its winsome anime aesthetic.
A better Warhammer game than the last few.
Dead in Vinland combines resource management, RPG combat, uneven writing, and a lot of diciness into something I couldn't stop playing until I finished it.