Joe Donnelly
"Nothing is over! Nothing! You just don't turn it off!" said John Rambo in First Blood. As far as the videogame is concerned, I'm sorry mate, I just don't agree.
Match this with the Californian outfit's reimagining of Killer Instinct last year, and it would appear they know what they're doing when reinterpreting the classics. By adopting a Metroidvania-guise here, rather, gear-gating, Double Helix shows that it can in fact teach an old dog new tricks.
Whilst 1954 Alcatraz does certain things very well, it too often lets itself down.
It's been just two days since I last player Ether One and I've not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I've sunk 12 hours into a game easily completable in four. I've not nearly managed to restore all of the projectors. And I've hardly scratched the surface.
Familiarity breeds contempt, or so they say. But I don't think this well-worn phrase applies in all circumstances. In the case of Trials Fusion, it would seem that familiarity has bred, well, simply, familiarity. Yes, it feels like we've been here before, partly because we have. But when it's executed with such finesse, is that such a bad thing?
Upon death, Sarah regains consciousness before the message "You can't remember, but this seems familiar" lines the foot of the screen. In note-driven Daylight, this is perhaps the most hauntingly accurate passage of the lot.
Depth isn't normally the genre's strong suit but that said, some form of story - one not completely devoid of personality or entirely too reliant on the cheap tricks showcased here - surely isn't too much to ask for. For all Croixleur Sigma can be quite challenging - particularly towards its Story Mode's end or within Challenge Mode - no real skill is needed to succeed, and it's lack of variety and intrigue make this feel like a wasted journey west.
In essence, BattleBlock Theatre is not without its frustrating moments, but such is the nature of all puzzle platformers. Any negatives noted here exist, but are slight and surely nothing more than minor blips in what is a very rewarding, very well presented, and very enjoyable and hilariously funny puzzle platformer. As the landscape of these types of games becomes increasingly bigger, it's nice to see a game strive so hard for innovation. And in doing so can make the player feel like the cat who got the cream. Perhaps I should leave the jokes to The Behemoth experts.
Ubisoft Montreal should certainly be applauded for trying something new within the bounds of the genre - hacking in Watch Dogs is genuinely innovative, despite the threat of gimmickry - however, Watch Dogs has ultimately failed to live up to its hype. It's good, but it could, and probably should, have been great. The underlying irony of Watch Dogs is the fact that the game itself suffers a bit too much from an identity crisis.
Unfortunately, the last quarter of A Story About My Uncle does become a little too repetitive, and slightly overly obscure grapple set pieces require blind luck more often than skill. That said, this is still a great adventure - one which will return you to childhood fantasy, and one which will far from get your goat.
"When you need it there yesterday," reads Buck Mann's catchphrase in reference to his delivery ethos. As far as Space Run: Fast and Safe Delivery as a game is concerned, part of me wonders if yesterday is really where this adventure belongs.
Aside from the odd moments where Magic's innovative ruleset is allowed to shine, this entry feels like a complete cash-in, forcing players to rely on their wallets, not their wits. Long term Magic fans will want to avoid Magic 2015 to avoid utter frustration, whereas newcomers should look further into the Duels of the Planeswalkers' back catalogue for a more appropriate and fulfilling platform for inauguration.
There's a famous Doug Larson quote that goes: "Nostalgia is a file that removes the rough edges from the good old days" Unfortunately for Gabriel Knight's 20th Anniversary Edition, the lead character himself - much like his dated wit - isn't sharp enough to carry this off.
Now for the age-old question: is war worth it? At £30, Ardennes Assault might be slightly overpriced, yet within lies a brilliant war sim RTS. Only the best need apply.
This is a game which clearly values quantity over quality and is worse off for it, leaving you with the lasting impression that this was a team over zealously trying to make up for a failed crowd funding project. There may well be a half-decent game lurking beneath the facade of tired jokes and nods to RPG tropes and stereotypes, which Citizens of Earth then insists of portraying anyway, however it's far too caught up in its own bravado to realise it.
When it's good, Dennaton's subversive, hyper-violent sequel is outstanding, but questionable design decisions and a confused story means it does not have the precision of its predecessor.
Acid Nerve's tough boss run is precise, ingenious and rewarding.
OlliOlli developer Roll7's newest project is a frantic shoot 'em up that revels in its messy, hedonistic chaos.
It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures.
Payday 2: Crimewave Edition has been given a spit shine and a sprinkling of new features, but unfortunately the nuance ends there. If you already own the original on PS3 or Xbox 360 there's not an abundance to write home about. If you don't, Crimewave Edition is still worth your time, but it's far from the perfect score.