Jordan Helm


254 games reviewed
69.5 average score
70 median score
42.9% of games recommended
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1 / 5.0 - The Quiet Man
Nov 8, 2018

It's bold to dish out a product with so many obvious absentees of the most fundamental components to a video game, but The Quiet Man goes one step further in presenting itself as this artistically-flash, cinematically-deep experience it's all too proud of itself over without ever working for that accolade.

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1.5 / 5.0 - Babylon's Fall
Mar 7, 2022

Anyone who's been keeping tabs may not be all that surprised to find Square Enix once again in a precarious spot that is in part baffling but more so predictable given recent history.

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1.5 / 5.0 - XIII
Nov 30, 2020

With the brilliant heights that remakes of Resident Evil 2, for example, achieved last year, it felt inevitable that a remake like XIII would stand as the exact opposite result in that regard.

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1.5 / 5.0 - Gleamlight
Aug 27, 2020

It's evident, even from as early a point in what is a dismally short but unsatisfactory game as this, that Gleamlight is both unpolished and unfinished.

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Aug 13, 2020

If there were any doubts in people's minds that games sporting pixelated or "nostalgic" aesthetic were somehow immune from being rotten or otherwise bad, The Revenant Prince finally puts that great myth to bed once and for all.

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1.5 / 5.0 - Left Alive
Mar 12, 2019

Even with its exhaustive, laundry list of issues, it's telling when a broken game of this magnitude still manages to rustle up some semblance of potential.

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1.5 / 5.0 - Vane
Jan 28, 2019

It's clear what sort of tone or manner of presentation Vane is going for despite its short run-time and undeniable vacancy of explanation.

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1.5 / 5.0 - Doors
Feb 13, 2016

I won't hold it against Calvin Weibel's skill and prowess with basic game design, because for all the obvious negatives I'm insistent to bring up, Doors is so clearly and obviously an interesting premise that revolves around logic, reverse psychology and trickery.

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2 / 5.0 - Redfall
May 2, 2023

From a studio having delivered far better and should in all likelihood have done so once more, Redfall is an uncharacteristically poor and cobbled-together brand of tedium.

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2 / 5.0 - Forspoken
Jan 23, 2023

Where Forspoken should've been a striking and appealing fresh start for Luminous Productions, the end result sadly is a game not only bland and unpolished, but deprived of a reason to care for its unfolding mystery.

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2 / 5.0 - Sports Story
Jan 9, 2023

Sequels that don't quite match the lightning-in-a-bottle status of its originator are nothing new.

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2 / 5.0 - Godstrike
Apr 14, 2021

While the short run-time of around two to three hours isn't inherently the root of the problem, one can't help but note Godstrike is in dire need of a better, fleshed out experience than the one provided.

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In a game that bills itself as a choice between stealth and combat, it doesn't take long for the deceit to reveal itself and you realize this is ill-suited and insufficiently-handled for either one of the two gameplay styles.

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2 / 5.0 - Disintegration
Jun 10, 2020

It's astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays.

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2 / 5.0 - The Shattering
Apr 21, 2020

That a game of such brief investment can't muster the strength or effort to get even the basics right is perhaps the most damaging thing you can say for a game like this.

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2 / 5.0 - The Station
Feb 20, 2018

Disappointed would be the wrong — and likely more forgiving — term to describe one's feelings coming out of The Station. Disheartened is a more fitting definition; worse than its length or the severe lack of effort put into its environments that expand beyond the puzzle-solving (easily the game's best and only salvation of a plus-point) is the otherwise safe and stale retreading of a formula that has been repeated many times in sci-fi themed games and executed much better in ways more thematically interesting.

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2 / 5.0 - Husk
Feb 11, 2017

Despite its ambitious stride to tell a gripping tale of a father/husband striving desperately to look for his missing family, Husk's end delivery is anything but.

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2 / 5.0 - Shiny
Sep 14, 2016

There are always going to be games released that don’t quite meet the high’s you’re led to believe prior to getting rigorously stuck into the depth of gameplay and technical stability underpinning the experience.

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2 / 5.0 - Rising Islands
Jul 26, 2016

Inevitably, Rising Islands can be identified quite easily as a title riddled with far too many lack-luster components and even its core gameplay can’t prevent it from feeling both under-baked and underdeveloped.

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2 / 5.0 - Zotrix
Jan 13, 2016

There is indeed a one-more-game pull to Zotrix's gameplay and if you're willing to take apart its mission-based structure as slices of a cake, there is a somewhat commendable attraction to the way its resource and upgrade management system plays out like a carrot dangling on a stick.

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