Jordan Rudek
There was basically never a moment where I didn't find the game fun to play, and choosing to make my way through its story over the course of a week rather than all in one sitting alleviated the potential repetition of its gameplay. The aesthetic of SCHiM is fully complementary to the experience, and I find myself being unable to stop thinking about the game after rolling credits. In SCHiM we have another example of how less can definitely be more, a fitting title for the summer season and all of the shadows and shade we're sure to be seeking out.
Van is a charming and vocal protagonist who gives as good as he gets, and rest assured, he isn't shy about giving a loving head patting when the opportunity arises. Those who have played earlier Trails games will enjoy the returning characters, mentions, and nods to earlier events and people, but even if you're an RPG player unfamiliar with the Trails games, you'll find plenty of reasons to sink your teeth into this latest one. It's no surprise that the hero of Daybreak has a proclivity towards indulging in cakes and pastries; he happens to star in one hell of a sweet adventure.
undefined.Overall, Master Key finds solid ground to share with other notable indie Zelda-like games, feeling very much like a minimalist version of Tunic. The countless secrets of its world and the way in which it encourages you to search and reflect on every screen give it a remarkable sense of vitality. I know I haven't seen all that its dense map has to offer, but I've still thoroughly enjoyed my time with Master Key and look forward to eventually diving back in to find what I missed.
If you've already played 2064: Read Only Memories, you may get a bit of a kick out of NEURODIVER, but you'd probably be better served replaying the original, which overshadows its follow-up in almost every way. As likable as most of its cast is, they simply don't get enough time to shine, leaving the adventure of Luna and co. feeling flat and incomplete.
The idea of each playthrough being transformed into its own object and gaining a tangibility is an intriguing one, reinforcing the power of decision-making in a world of unknown consequence. The vibrancy of Athens comes as much from its nature and biomes as it does from its inhabitants, and it was ultimately a sincere pleasure to spend time here. As a lover of both Earthbound and Undertale, I found in Athenian Rhapsody another experience that felt like home, complete with characters randomly exploding more times than I could count.
Were I not reviewing the game I would have put it aside after a few hours and never thought about it again. Eiyuden Chronicle comes after scores and scores of excellent and successful turn-based RPGs from which it could draw inspiration. Instead, it neglects so many of the lessons learned throughout the years in favor of outdated, tedious gameplay.
The addition of the Famicom version yields very little in terms of noticeable gameplay differences, so its inclusion is a bit of a mystery. I know the answer, but why couldn't these two games have just been added to NSO instead? What's more, the overall challenge will be markedly light for anyone with platforming experience, and there's no shortage of extra lives to earn and power-ups to keep you from danger and propel you through the largely pedestrian level design. If this 2024 collection had a few more interesting extras thrown in, it may be worth a pick up, but as it stands, this is just another black cat you don't want crossing your path.
What it lacks in visual attractiveness, it does make up for with a solid run-and-gun experience that is comparable to the best Contra games of the past. The additional characters, four-player Arcade Mode, and tricky Challenge Mode extend the replay value, but some of the more fun, Easter egg-type perks that you can unlock require far too much grinding. While it may fall a bit short of being a sure-fire hit, Operation Galuga provides a fair amount of entertainment and some good ways of adjusting the difficulty of what has been a notoriously tough video game series.
I expect that I'll need another 10-20 hours to see the main story through to completion, and even more to discover all of the secrets hidden around the world map. Once those tasks are complete, I'll be updating this review with a final score. Until then, I feel confident in saying we're looking at another candidate that's sure to take home some end-of-the-year accolades.
Berserk Boy offers a fast-paced diversion that will appeal to those who like the speed of Sonic and the transformations of Mega Man. It's aesthetically pleasing from start to finish, and the gameplay shines through most of its runtime. A handful of issues keep it from putting both feet solidly in must-play territory, but all told it's a good time and scratches that run, jump, and shoot itch.
Bouncing a ball off paddles, through corridors, and around danger makes for a two or three-hour runtime that doesn't overstay its welcome and manages to hold your attention throughout. There's a familiarity to the proceedings that's deceptively comfortable, and therein lies qomp2's greatest trick: it feels like something you've played, but you haven't. And while I don't have a problem with going back to Pong for a few rounds, I was happy to invest significantly more time than that in this oddly-named psuedo-sequel.
If you already finished the Phoenix trilogy and have been eager for more, don't hesitate to dive into the Apollo trilogy. For some, the petition to get the two Ace Attorney Investigations titles and the Phoenix Wright crossover with Professor Layton will now begin in earnest. For me, I'm still trying to find times in my everyday life where I can shout "OBJECTION!".
The gameplay loop is pretty fun, and finding new weapons to dispatch the security flora and fauna standing in the way of your heist manages to entertain, at least up until the final parts of the game. The performance on Switch also leaves something to be desired, with more detailed areas of the bank leading to noticeable frame drops. If you wanted a bit more action from your Turnip Boy escapades, this follow up might be the serving of veggies you're craving. That said, it doesn't quite do enough to rise to the upper echelons of roguelites already available on the eShop.
There's an absolute treat of a game in Prince of Persia: The Lost Crown, and the ways in which it reminds me of Hollow Knight, Metroid Dread, and of course the original Prince of Persia from 1989 are palpable. The almost-Spider-Man-like traipsing around ruined temples, a frozen sea, and majestic historical cityscapes only got better and better as Sargon's repertoire of moves grew, and even if some of the mid-to-late game bosses ramp up the difficulty a fair bit, there's more than enough fun in returning to exploration to bolster your stats and capabilities. The Lost Crown is a title that I hope people remember at the end of the year when recalling the standout video games of 2024 because there's no doubt this should be among them.
Even aside from its technical and artistic weaknesses, there isn't an abundance of strength in its story pacing, even if a few beats do land fairly well. The activity you'll spend most of your time with, the turn-based battles, are pretty good but feature little in the way of variety. If you're a diehard tactics fan, Arcadian Atlas may be worth looking up on another platform if the performance is better there, but games like Triangle Strategy and Tactics Ogre Reborn are much stronger options if you've yet to play them.
While it doesn't persist throughout the entire playthrough, there's an unmistakable uniqueness to In Stars and Time. Its parts may be stronger than it ends up as a whole, but there's humor and heart pouring from its cast. While the back half features some interesting twists, with them come more repetition and occasional frustration with how character and area progression occurs. Even though it's a little too verbose, the overall experience of In Stars and Time is a worthwhile one, especially for fans of Undertale and other offbeat RPGs.
I walked away impressed by the PAX demo of Cobalt Core, and the full game lives up to that hype. It's a wonderful run-based title that I expect to revisit for years to come, just as I've done with other roguelike standouts like Into the Breach. Although it's somehow not yet on Switch, FTL: Faster than Light is another obvious comparable for Cobalt Core, and if you enjoyed the former, you'll almost certainly want to sink your furry paws into the latter. This is one time loop I'm happy to never see the end of.
Worse than any promises unfulfilled is that the game just isn't very good at all, and it's mired by bugs, lacks basic options and tutorials, and only spans five total stages. Gargoyles is a relic that should have remained set in 16-bit stone, sealed away never to return. I'm normally very supportive of the effort to bring back old and forgotten games, but even superfans of the TV series shouldn't be tortured by this unnecessary re-release.
It's received an obvious visual upgrade over the 3DS release, and has added online play, too. It can be frustrating to get stuck with unwinnable event battles, but the penalty of losing an in-game hour isn't devastating. There's definitely a bit more of a learning curve for anyone who's only played River City Ransom, but the overall package is a solid one for Kunio-kun and brawler fans alike, provided you don't mind a bit of detective work.
There are even level and campaign editors for the creatively inclined. The aesthetic, including the level design and the art style, wasn't overly appealing to me, but my son and I still had a wonderful time trying to see how far we could get across the different game modes. While it's not quite in must-play territory, CounterAttack is well worth a look for fans of the genre, particularly those who embrace playing starship mechanic.