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inFamous: First Light

SCEA, Sucker Punch
Aug 26, 2014 - PlayStation 4, PlayStation 5
Strong

OpenCritic Rating

76

Top Critic Average

54%

Critics Recommend

IGN
7.5 / 10
Eurogamer
6 / 10
Metro GameCentral
5 / 10
Game Informer
8 / 10
Polygon
8 / 10
GameSpot
6 / 10
USgamer
3.5 / 5
Game Revolution
4.5 / 5
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inFamous: First Light Media

inFAMOUS First Light Announce Trailer | E3 2014 (PS4) thumbnail

inFAMOUS First Light Announce Trailer | E3 2014 (PS4)

inFamous: First Light Screenshot 1

Critic Reviews for inFamous: First Light

Infamous: First Light gives us more of the great action of Second Son, but doesn't have the same super-powered variety.

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First Light's weird, limbo nature makes it a hard one to pin down. Considered as a DLC add-on, it's pretty generous and fans of Second Son will certainly appreciate the extra backstory and another chance to romp around Seattle. As a standalone game, it earns points for trimming the fat from the open-world template, but is also as generic as they come. First Light is an adequate diversion for fans but unlikely to dazzle anybody else.

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Relatively generous in size and scope, but being Second Son in miniature only helps to highlight what a hollow spectacle the game is.

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Fetch's origin story hits on several of the same notes as Delsin's tale – making it somewhat predictable – but the action is always great, and the final 20 minutes of this journey are exceptional

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Infamous: First Light is at its best if you've never played Second Son

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Infamous: First Light benefits from Second Son's excellent fundamentals. Its missions and storytelling, however, lack spark.

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Infamous: First Light is a standalone title, but it's more of a companion to Infamous: Second Son than a full-fledged game in its own right. It focuses the best power set from the previous game and cuts out all the extras. The Neon-powered Fetch is a charismatic character, but her story is a standard tale of loss and revenge. If you really want more Second Son, it's worth a go; if not, you can skip it.

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Her imprisonment and Sucker Punch's use of a familiar location at the crux of this story breathe new life into neon-powered gameplay loops that had already proven themselves one of the best open-world mechanics yet.

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