Josh Wise
Braid is a classic, and this edition features beautifully redone art and music, with hours of excellent developer commentary.
Indika is a must. It stays with you, its heroine is fascinating, and its surreal vision is unsettling. You haven’t played anything like it.
A bright and vibrant world filled with dull combat and a plodding story.
Skull and Bones is a dull exercise in checklist progression, spiced here and there with some impressive sailing.
Fluid platforming and frenetic combat, with some lovely spectacle and a dull story.
If there is any criticism to be made of Jusant, it's that developer Don't Nod – no stranger to over-egging the narrative pudding at times – couldn't hold its tongue, filling the beautifully spartan climb with diaries, logs, and otherwise unnecessary lore. But the game's focus on its core climbing mechanics, and some of the finest art direction we've yet seen, still make this an essential journey.
If you're already invested in the Remedy Connected Universe – that's Alan Wake, this sequel, and 2019's Control, thus far; officially, everything else is just an Easter Egg – then you will devour and adore Alan Wake 2. For everyone else it might feel like a slog, at times, through Alan's hackneyed writings and Remedy's penchant for mixed-media presentation, but this is still an excellent survival horror with many bright spots reflected in that signature flashlight.
In the absence of meaningful stakes, Frog Detective's trading sequence mechanics might seem shallow and its detective work may feel basic, but perhaps that's deliberate? In focusing on whimsy and charm above all else, Frog Detective is allowed to just be funny and daft on its own merits, and that's where it shines.
Nintendo rather threw the kitchen sink (full of thousands of Post-it notes) at Super Mario Bros. Wonder, so it's unsurprising that not every element is as successful as the game's – and the genre's – best. But when you think about it, it's remarkable that, after nearly four decades, there are still new ideas left to try. The real wonder is how good Mario's latest 2-D romp turned out.
Shifting perspectives, changing abilities, and an expanded open world playground make this sequel into a bona fide blockbuster.
While the spectacle of a gruff, coffee-pounding Pikachu in a deerstalker hat will never not be charming, Detective Pikachu Returns is less enjoyable than both its breakthrough predecessor and, somehow, the surprisingly decent Hollywood movie spin-off. The odd world-building is still on point, though, and younger players will doubtless find some fun in the not-so-murky corners of Ryme City, even if the intrigue is light and the detecting itself is a little rote.
Lords of the Fallen is enough to tide you over until the next Soulslike, and it has some arresting sights, but it lacks a focus of its own.
A generous and lavish racer, with thrilling driving, that wants you for the long haul.
Taking inspiration from Bloodborne and Sekiro: Shadows Die Twice, Lies of P leads the pack of FromSoftware imitators. It has an intriguing and arresting world and some brutal, assured combat. With a hollow hero in the middle.
With the license gone this is the beginning of a new era, but it feels like business as usual - for better and for worse.
An open-world Hawaii and a generously spirited racer, chafed by always-online irritations and a lack of originality.
A Legofied open-world racer of bright humour and drift-heavy handling, scuffed by baggage and busywork.
Frankly, it’s a relief to see real neck-biters treated with the proper pulp care. Arkane Austin gets right to it: teeth, claws, and clear agendas.
Nonetheless, even when the trappings are more traditional, as they are in Return to Dreamland Deluxe, Kirby is Kirby.
Other than its sudden release, there are precious few surprises in Metroid Prime Remastered, but that's not a criticism. The original is so precious that it's near-impossible to find fault over such a straight-up remaster.