Kazuma Hashimoto
The First Descendant is a game that could be great, if it wasn’t for its localization, monetization model that wants you to spend money to speed up timers or skip the long grind to unlock characters, and various performance issues. It’s a game that I have a lot of fun with, but it certainly won’t be for everyone due to its variations in quality. However, I hope the development team rectifies what issues they can, because The First Descendant could become a staple in the looter shooter genre if given enough time.
Final Fantasy 14: Dawntrail is a slow start to a new chapter.
Elden Ring Shadow of the Erdtree builds upon Elden Ring's narrative to weave new mysteries for players to uncover.
However, all of the positives are groundwork for what could be a really exciting game. Its core gameplay has proven to be more than satisfactory and deliciously engaging — even if using slower builds feels like throwing yourself against a brick wall. But there’s still enjoyment in that. Overall, it’s a fantastic package comprised of gorgeous environments, room for experimentation in terms of character build and an interesting narrative. It will be interesting to see where No Rest for the Wicked ends up, even a week, month, or years from now.
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world. PC version reviewed. Review copy provided by company for testing purposes. Dragon's Dogma 2 is a marvel, and perhaps one of the best games within Capcom's catalogue of already impressive titles.
BlazBlue Entropy Effect is a stylish, fast-paced roguelike that offers a variety of different playstyles to enjoy for hours.
Overall, Nightingale is an engaging survival game and one that feels like you can have low commitment to in order to have fun. It’s easy to pick up and put down, and has some solid foundations. Even in its early stages, Nightingale has a lot to offer players, even if it is very clearly in Early Access. I’m eager to see what the game will be further down the line when some of these issues are ironed out, and what the core narrative of the game will eventually turn out to be. For now, I’m content logging into Nightingale for a few hours every few days just to hang out with friends and explore the vast wealth of Realms the game has to offer.
Silent Hill: The Short Message is true to Silent Hill, and delves head first into psychological horror.
Granblue Fantasy Relink is a game that wears its heart on its sleeve with its sincere narrative and engrossing combat.
Like a Dragon Gaiden: The Man Who Erased His Name feels like another swan song for Kiryu, and it’s one I’m tired of hearing.
Lies of P is an incredible demonstration of what can be done with a public domain IP and is a exercise in creativity.
Baldur's Gate III may miss some marks, but it's a great start to what could be a strong revival for one of the most influential series of all time.
Armored Core VI heralds a bright future for the return of Armored Core.
Diablo IV features a compelling antagonist in Lilith, and while it tries to present more interesting ideas into the series by the way of story, it ends up retreading old ground in more ways than one.
Darkest Dungeon II creates a new framework for the stress inducing cosmic horror series, and is just as challenging as its predecessor.
Redfall has some relatively interesting concepts, and could make for a decent multiplayer shooter, but is lacks the substance to see it through.
The Mageseeker: A League of Legends Story manages to retain the essence of what it is to play Sylas, but suffers from consistency issues with its storytelling.
Capcom created a complete reimagining of Resident Evil 4 through this remake, which may leave some fans feeling lukewarm as it pivots further away from horror and straight into action.
For all of its strengths, Like a Dragon: Ishin is still weighed down by its cartoonish undercurrent and abrasive ending. On a mechanical and systemic level, it’s a fun jaunt, with familiar faces and more fan service than anyone could possibly ask for, in a vivid historical world. But narratively, it’s a reminder of how quickly the stories in these games can go south. And by the time the credits rolled, I remembered why I’ve had difficulty keeping up with the series over the last few entries. Ishin may be a remake of a 2014 title, but those problems have persisted throughout the interim, and each time it tries to address social issues — current or historical — it takes one step forward, two steps back. The more things change, the more they stay the same, especially in the world of Yakuza.
Theatrhythm Final Bar Line is a worthy successor and end to the beloved rhythm game franchise, and serves as a love letter to its OSTs.