Kevin Dunsmore
It’s hard to keep something going for ten years, especially a Live Service game. The industry is littered with failed attempts at building ten-year plans. Despite Destiny’s many ups and downs and lack of consistent quality through the years, Destiny 2: The Final Shape completes Bungie’s ambitious ten-year plan and mostly sticks the landing. Its story is the most focused a Destiny tale has ever gotten, opting to focus on character interactions, linear level design and heartfelt payoffs. While this route meant a complete neglect of the series’ big bad, it did culminate in an epic finale to the Light and Darkness saga.
Launching a live service game in today’s environment is a risky proposition. Not only are the market leaders incredibly entrenched, but launching a brand new one without a satisfying gameplay loop, content variety and character could doom a game right out of the gate. Helldivers II bucks the trends with highly satisfying gameplay, a good variety of planets to explore and objectives to complete, unique hooks and hilarious improvised moments. Gunplay is punchy, smart and requires some thought to be effective, though it can also just be chaotic fun. Unique hooks like the Galactic War where you’re just another cog in the war effort rather than the “Chosen One” adds more stakes to every match. It’s also fun to hop into a match with friends and unleash all forms of chaos. It’s not perfect with Helldivers II unable to escape every Live Service pitfall. Progression feels unnecessarily padded with multiple currencies to juggle, the fun factor doesn’t extend to playing solo and technical issues plague the post-launch week. Still, Helldivers II delivers where it matters and leaves us excited to see what Arrowhead can bring to the game next rather than leaving us pondering if the game can be saved. Helldivers II is one galactic conflict players can happily dive into.
Mortal Kombat 1 was pitched as the start of a new era for Mortal Kombat, where NetherRealm Studios had complete freedom to craft the universe they wanted, mostly free from the previous two eras.
Crash Team Rumble builds out a fun and engaging skeleton for a Crash-inspired multiplayer game; it just doesn’t have enough meat on those bones to keep the experience engaging. This is one Bandicoot you may not want to unleash.
The Lord of the Rings: Gollum could have ushered in a new era of The Lord of the Rings-based games. One that had the daring to fill in Tolkien’s gaps, but still showed respect for the source material. The Lord of the Rings: Gollum isn’t that game. While the story is compelling with a great performance from Smeagol/Gollum, the remainder of the game is a woeful mess. While Daedalic’s vision for Middle-earth is filled with artistic beauty, it’s altogether let down by a terrible technical presentation that’s far behind today’s standards. Ultimately, though, it’s the lack of polish and jankiness that is its undoing. From the myriad gameplay issues that bog down the simple mechanics to the mind-numbing crashes capable of hampering progression, there is little about The Lord of the Rings: Gollum that’s polished or enjoyable. The Lord of the Rings: Gollum crafts a compelling story around Gollum and Smeagol, but it fails to craft a polished, stable or enjoyable gameplay experience. Unfortunately, The Lord of the Rings: Gollum isn’t the Precious we’ve been searching for.
Star Wars Jedi: Fallen Order built a solid foundation on which to build a sequel, and Respawn Entertainment has happily obliged.
Guerrilla Games already proved once they could deliver a compelling expansion and they have done so again.
Strand is fabulous, some of the campaign missions are truly masterful, and the game remains genuinely fun, but these can’t offset Destiny 2: Lightfall’s shortcomings. Destiny 2: Lightfall is just another filler expansion on the pathway to the final showdown.
The Theatrhythm series has always been a celebration of Final Fantasy and the iconic music associated with each title.
Avalanche Software had a mighty challenge when it came to adapting the Wizarding World into a game.
Call of Duty: Modern Warfare II is not a revolutionary entry in the franchise, but its multiplayer and co-op do just enough to make it an enjoyable Call of Duty.
God of War Ragnarök is to God of War (2018) as God of War II was to God of War. God of War II may not have changed much mechanically, but it made nuanced improvements to gameplay, story and level design, all while injecting much-needed variety into the enemies and environments.
Gotham Knights has its moments of brilliance and fun, but never manages to step out of Batman’s looming shadow. These knights are more than sidekicks, they just aren’t heroes quite yet.
The Last of Us Part I’s real problem is that The Last of Us Remastered exists and doesn’t provide a substantial reason to choose it over Remastered given its pricing and missing content. The Last of Us remains a timeless classic, but The Last of Us Part I isn’t quite the must-have definitive version of the title.
Digimon Survive isn't quite the game anyone was expecting based on the marketing.
Korme Studios' original take on Star Wars: The Force Unleashed on Wii was a noble effort back in 2008.
A long time ago in a galaxy far, far away, a studio set out to make a fun romp through Episodes I-III. Not only did they succeed, but they started a franchise that grew stronger with each entry.
Destiny 2: The Witch Queen is a good expansion, combining an excellent campaign and raid with a decent content offering, even though not much of it feels exactly new. Destiny 2: The Witch Queen may not be the best overall expansion in Destiny history, but this queen sure does put on a good show while it lasts.
If you’re a fan of classic Castlevania, you’re gonna like Infernax – and it’s so refreshing to play something that isn’t a soulslike or a roguelike and instead offers a true return to the days of old.
This is one zombie title worth exploring; just know it’s not the diamond it should be.