Kirk Hamilton
A fun, gorgeous-looking high seas adventure that improves on the Assassin's Creed formula while letting us live a fantasy life as a pirate.
Easily enjoyable enough to recommend, though its ambitious scale and satisfying zombie slashing are undercut by frustrating design and clueless writing.
A shambling, mediocre mess.
A brief but well-crafted game that rewards creative play in surprising ways. It's good to see Snake again.
Turns out, a good main character and a focus on careful stealth over noisy violence can go a long way toward making a game more interesting.
An often hilarious bit of video-game slapstick that makes up for its shonky second half with delightful gags and a lovably clumsy protagonist.
It may not be as transcendent as it wishes it were, but it's still a lot of fun to play.
An ambitious but flawed game that loses focus on its best ideas.
Within the zombie clichés lies a lovely, moving story about a relationship between two desperate people.
Functions equally well as an intense horror game and a heartfelt tribute to the first Alien film.
Epic in scope but carefully crafted down to the smallest character moment. A generous, joyful fantasy.
All the same, Iron From Ice succeeds far more often than it falters. It's yet another Telltale game that lives in those difficult moments, when you're glad it's your on-screen character standing there and not you.
Fun on a basic level, extraordinary at its farthest reaches, but marred with some frustrating, hopefully patch-able flaws.
A dreary, joyless lump of a game.
A hell of a way to spend a few days of your life.
A little rushed and a little clumsy, but ultimately well-intentioned and welcome.
Refines and improves the things that made Destiny great while fixing things we didn't realize were broken.
Enjoyable enough to make up for its manifold flaws, but technical issues hold it back.
A sprawling, satisfying expansion to an already good game.
Evertyhing really is cooler in slow-mo.