Kosta Andreadis
If it were titled The Banner Saga: Chapter 1, then there'd be no argument worth mentioning in relation to its length or aspirational goals, and at this stage I can only assume that there is a new Banner Saga game, or Chapter 2, in the works. If there isn't then the choice of buying and playing this great game would become as futile as the ones made within the game itself -- namely, a lot of people will get hurt.
If Hearthstone looks too static and boring or even too simplified and limited, you'll be hard pressed after playing the game to not want to spend more time in this wonderful off-shoot of the Warcraft universe.
The best way to sum up Reaper of Souls is to unfortunately badmouth the original release, as this is the definitive version of Diablo III, which makes the version we all played two years ago seem like a work-in-progress. Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series. Or at the very least a worthy sequel to Diablo II, which after all, is what a lot fans wanted the first time around.
In terms of narrative it's as dizzying, exhilarating, and divisive as the series has always been, arguably providing some of its most memorable sequences yet, and for fans it's something that not only has to be experienced, but savoured.
[L]ike with many simulation games there are AI issues, especially with the automated combat that sees single squads of your troops run off to fight multiple squads on their own and in turn, lose. This can be a problem in multiplayer games, alongside no ability to save, meaning that it's a nice 'for the fans' feature that still needs some work to become an actual selling point. But like with any modern game a lot of these minor issues can be fixed in patches, and with any city builder, the game works best when played alone. Just like ruling a tropical island paradise.
And with this new structure Ardennes Assault represents the best single-player experience seen in a Company of Heroes title to date.
The time-period, focused campaign, new migration aspects, fleshed out political intrigue, and consistently grand battles make this feel like a Total War game aimed squarely at fans of the series. And being a fan, Total War: Attila comes highly recommended.
Cities: Skylines comes highly recommended.
It conjures up a genuine need for this style of RPG -- isometric, hand-drawn, party-driven, stat-heavy, and a whole lot of fun.
The core shooting mechanics are quite possibly best in class. It's a shame then that everything around them fails to reach those same heights. Destiny Expansion II: House of Wolves is no exception, and seems to be an expansion in name only. If anything, it makes the already overplayed sections of the core game feel smaller. And for a grand sci-fi universe, that's a bad thing.
The story takes bigger risks, and is all the better for it. By no means is it perfect, but the negatives are so slight they don't really warrant full disclosure. This is a bigger, meatier sequel, one that improves on an already great game. And again, it gets the balance right. The balance between survival, in terms of facing off against an army of foes as well as giant killer snow bears, and exploration, in the form of archaeology-by-the-way-of Lara being genuinely excited when she comes across an ancient trinket or mural.
Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing. Plus it looks fantastic to boot, with animation and visuals that are some of the best ever seen in this type of game.
In the end, Legacy of the Void will be remembered for a number of reasons. First, as the final chapter in the StarCraft story that began 17 years ago. Second, as a satisfying conclusion to the StarCraft II trilogy. One that includes some of the best single-player missions in the series. And third, with the focus on the Protoss race it proves that shifting perspective and changing tone can result in some truly entertaining story-telling. Plus, it's still one of the most intricately designed, fast-paced, and skill-centric multiplayer games ever created. One that can be enjoyed by players of all skill level.
And if you find yourself spending minutes going through all your latest purple items after a few successful high-level Dark Zone extractions, then you'll probably be sticking around to find out what that will look like.
By continuing the StarCraft II story, with the same impeccable production design seen in the full games, Blizzard has all but ensured that Legacy of the Void was in no way the end of the great strategy series.
And even with a number of problems, it's still a lot of fun to play.
You'll want to play [all the races], and probably will. And for that reason alone Total War: Warhammer is a fantastic game, and one that no fan of either franchise should pass up.
A stellar online experience that feels familiar yet still entirely new. It takes something that people have enjoyed for a number of years, appeals to fans of the online shooter genre whilst also adding a layer of inclusiveness to makes it fun for casual players too. And for a Blizzard release, what else could you ask for.
As loud, brash, and in your face Trials of the Blood Dragon is, it’s all over after a few hours. So it doesn’t outstay its welcome. Which is about the highest praise you can assign to this oddity. Part ‘80s love letter, part Trials game, part mash-up of new and mostly terrible play styles.
If you stick with it, will leave you genuinely interested in the next instalment.