Kyle Hilliard
- The Legend of Zelda: Ocarina of Time
- Portal 2
- Mega Man X
Kyle Hilliard's Reviews
I'm glad Skyrim VR exists. I like seeing developers like Bethesda experiment with its fully featured triple-A games in VR, but Skyrim was not a game made for the platform and it shows
Fe is neither a good platformer or a compelling puzzle experience, and its narrative inspires a disinterested shoulder shrug
The puzzle-like mechanics of scaling a wall are interesting, but using your neck as a controller is not
Some clever puzzles showcase glimmers of smart design, but overall this is an unpolished adventure with moments of unnecessary frustration
Rejoining Ryo Hazuki's quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development.
The video game adaptation of the popular show emulates the '80s aesthetic well, but the action is boring and the missions rarely push you to do more than move from point A to point B
The fighting and visuals of the Rangers (and Goldar) are decent, but the modes, unlockables, and incentives to keep playing are limited
Seeing characters from different franchises fight one another is exciting, but the overall presentation drags the whole experience down
Combat is a highlight and I laughed at some solid jokes, but exploring Ooo is a disappointment. The game is also plagued by technical problems
Controlling the turtles is fun, but the structure of the levels, missions, and bosses leave much to be desired
Hyrule Warriors is still a fun take on the Zelda universe, and the added content is worthwhile, but the technical issues make it hard to enjoy
Gorogoa has a great style, but the puzzles aren't satisfactory and its narrative is too ambiguous to leave behind any lasting impact
Mario Party is good at creating an excuse for jovial arguments and competition with friends, but it continues to favor random chance over identifiable mechanics and tactics
The dancing is fun, as it always has been in Dance Central, but a number of discarded features and bugs make this the weakest game in the Dance Central series
Being the titular One-Punch Man is fun, but the rest of A Hero Nobody Knows' repetitious fighting/action game hybrid is lackluster.
Star Allies represents the height of complacency for the Kirby franchise. It looks fine, plays fine, and barely flirts with anything new until the final boss fight
Save the Light is an especially good extension of the show, but it also functions as a decent, standalone RPG. Bugs and technical issues do hold the experience back significantly, unfortunately
The core elements of Indivisible, like the story and the action, are interesting, but an overall lack of polish holds it back.
Horizon Call of the Mountain is a good showcase piece for PlayStation VR2. It is the game to use if you want to show off your new technology to friends and family. There is even an unlockable mode perfect for this, which is a passive journey on a canoe through a robot-infested jungle. What holds the game back tremendously, though, is Call of the Mountain's overreliance on climbing. The smaller parts of the game, fighting robots, making items, and looking around, are highlights. Pulling yourself up a mountain isn’t, and that’s where you spend most of the approximately six hour experience.
Vane's atmosphere, music, world, and abstract story are affecting and strange, but the bugs and design lead to unnecessary frustration