Lewis Rees
Still Wakes the Deep doesn't quite live up to its potential, but if you have six hours to spend and don't mind a lot of unanswered questions, you could do a lot worse.
Lorelei and the Laser Eyes isn’t a perfect game. It isn’t a game for everyone, and even fans of puzzle games like the Zero Escape series might find that this isn’t their tastes. In a world filled with Michael Bay, this is Luis Bunuel. It’s a game created with a distinct vision that isn’t out to please everyone. This isn't a game that cares about being liked by everyone: it cares about being loved by a smaller group. It’s a puzzle box where any narrative is almost an afterthought. It’s there, if you dig into it, but the greater satisfaction comes from finding a way forward.
Eiyuden Chronicle: Hundred Heroes has had a rocky road to release. The latest (and, sadly, final) game from legendary Suikoden creator Yoshitaka Murayama is a beautifully executed JRPG that feels both modern and nostalgic. Above all else, it's a game where the developer's passion for the genre is evident in everything from the storyline to the battles.
It took me around three hours to complete Silver Chains, and if you’re looking for a distraction for an evening you could do worse – but you could also do so, so much better.There are a couple of interesting moments scattered around, apart from the aforementioned maze there’s quite a nice moment in the opening minutes involving a record player and a door slamming and an interesting dream sequence later on, but these moments are rare.
If you absolutely have to pick up this game, do yourself a favor and play Detective mode. You’ll get through it three times as fast and can move onto something worth your time
It’s up to you to decide what is right, but the game is a let down in execution. The experience is a long way from video game paradise, but it has its heart in the right place.
It’s a game made for survival horror fans, but sadly isn’t one I can see many survival horror fans loving.
There’s a genuinely good- even great- idea here but the gameplay and execution let it down, and the marketing cared more about selling something unique than selling something accurate. I got something close to what I ordered, but not quite close enough for me to want a second helping.