Loop8: Summer of Gods
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Loop8: Summer of Gods Trailers
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Critic Reviews for Loop8: Summer of Gods
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
While Loop8's story has the potential to be incredibly interesting, it never really lands and fails to leave an emotional impact towards the end. It's all presented beautifully and has a unique mix of gameplay styles and ideas, but their repetitive and frustrating nature makes the whole experience a chore. It's like toiling away at your summer job and going through the motions until it's time to leave.
Loop8: Summer of Gods aspires to capture the human experience through a multitude of ambitious subsystems. Unfortunately, virtually none of these ideas make a meaningful impact on the game. The end result is a shallow, disjointed, and undeveloped experience. Rather than reflecting the nuances of our everyday lives, Loop8 most closely resembles the lives of aquarium fish.
Loop8: Summer of Gods started so promisingly. It has an extremely compelling narrative, and gorgeous visuals. I loved how the story tied into the gameplay structure. But all of the JRPG elements are way too light. The combat is pure trash, and devoid of almost any strategy. And every loop after the first few became an aggravating chore. By the end of Loop8: Summer of Gods, I was only playing for the story.
The very worst offense of it all is that normally, when a game is bad, I would have to suffer through it once and get to move on. In the case of Loop8, it forced me to experience the same exact terrible content over and over again by its very design, breeding a sense of resentment towards a game I haven’t felt in a very long time.
Loop8: Summer of Gods tries many ideas but doesn't execute any of them well. Most of the game involves you building your relationship with people who don't even want to help you save the world. Its combat is unrewarding and doesn't even feel like its necessary. Its only saving grace is its great art design and, on most occasions, its voice acting.
A good time loop mechanic is supposed to give you enough variety so that repetition doesn't set in. Unfortunately, this is where Loop8 falls flat. You’ll be going over the same conversations and they’re just not interesting enough to make it worthwhile. It also doesn’t help that there’s only a small variety of enemies, and that the underworld is mostly just the town with a different colour palette. It's hard not to get annoyed when you realise that you’re still not strong enough to take out the next boss, and have no choice but to repeat the last few weeks.
In a rural environment, in the heart of the universe, inconsequentiality, existential emptiness, lack of values, deep dissatisfaction reign... On the edge of the most absolute abyss, without any direction or anchorage that gives us security, Loop8: Summer of Gods invites us, in the old way, to face that looped piece that deals with the destruction and reconstruction of things. In this regard, slowing down its execution to get out of it, without additional iterations.
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