Lowell Bell
- Pokemon Red
- The Elder Scrolls IV: Morrowind
- The Legend of Zelda: Ocarina of Time
Lowell Bell's Reviews
In its launch state on Switch, much of As Far As The Eye is unplayable. For us, neither Quick Game or Custom Matches would last long before we got booted to the Switch's dashboard. We waited several days for some kind of update to fix both the UI and the egregious crashes and get a better idea of a game that is not without promise, but a patch still hasn't arrived at the time of writing. If or when one does come, As Far As The Eye has the potential to become an intriguing little strategy game with that Civilization-style 'just one more turn' effect. But for now, do not get sucked in by its soothing mood and the cute little Pupils.
With a slick aesthetic, some great synthwave tunes, and intense cybercycling through dilapidated space tubes, Gripper gets a lot right and we enjoyed those parts of it. We can forgive repetitive voice acting, but the other half of the game - the arena boss battles - is egregiously frustrating. The main gripping mechanic fails to work far too often with so much happening on screen, leading to a difficulty level that requires grudging patience rather than player skill. Thus, by the end of the game, our patience for this sci-fi mashup of genres had run out.
Much like a shimmering ghost seen for just a fleeting moment, The Outbound Ghost flirts with taking the corporeal form of a great Paper Mario-style game but it never fully materialises. The heart is definitely there, with some great music and environments to go along with adorable little ghost characters, but a shallow battle system, a meandering narrative, and fuzzy presentation left us wanting in just about every ghostly regard.
We like the Oddworld series, and we wish Soulstorm were better. The ingredients are there: the world itself and Abe's story have a uniquely grimy charm. No section of Soulstorm's 15-hour adventure feels quite like the last, with enough new enemies and mechanics introduced to keep things both interesting and challenging. Yet at the same time, technical issues mar the experience much like the dirt and rust that covers Oddworld, and small inconveniences add up to make completing the game much more trying than it should be. We hope one day an Oddworld game will be a must-play adventure worthy of the series' late-'90s prestige, but Soulstorm on Switch hasn't quite freed Abe and the Mudokons from the fetters of poor performance and archaic design.
We like the Oddworld series, and we wish Soulstorm were better. The ingredients are there: the world itself and Abe's story have a uniquely grimy charm. No section of Soulstorm's 15-hour adventure feels quite like the last, with enough new enemies and mechanics introduced to keep things both interesting and challenging. Yet at the same time, technical issues mar the experience much like the dirt and rust that covers Oddworld, and small inconveniences add up to make completing the game much more trying than it should be. We hope one day an Oddworld game will be a must-play adventure worthy of the series' late-'90s prestige, but Soulstorm on Switch hasn't quite freed Abe and the Mudokons from the fetters of poor performance and archaic design.
Do you enjoy waiting for public transit in the rain? Could you bear sitting next to a screaming toddler on a transatlantic flight? Do you think you'd derive pleasure from chopping down trees in the Great Forest over and over again until you had enough light lumber to fulfil three or four requests? If so, Eiyuden Chronicle: Rising has a delightful little adventure hidden beneath a lot of tedium just for you. If not, we wouldn't begrudge you for staying clear and hoping Hundred Heroes doesn't follow too closely in its predecessor's footsteps. This game certainly has charm, but it makes you work too hard for it.
Whether or not you're a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
Warhammer 40k: Rogue Trader's adventure across the dangerous Koronus Expanse is full of fun sci-fi lore and companions, but it's buried beneath wonky balancing, tedious spaceship battles, and quest-breaking bugs. Perhaps after numerous patches, Rogue Trader will one day become a strong addition to the CRPG genre.
As we haven't seen Rayman on the Nintendo Switch in quite some time, Rayman in the Phantom Show comes as a disappointment – especially when compared to Kingdom Battle's Donkey Kong Adventure. The lack of Rayman specific elements, the inability to play as Rayman in the base game, and the rehashing of old enemies and encounters, make this an adventure fit only for those that can't get enough of Sparks of Hope's great tactical battles.
If you're itching for some classic action platforming with a Mega Man flavour, Bat Boy will satisfy. It has a fun sports theme, some great tunes, and vibrant levels to navigate. As fans of that genre, we enjoyed most of our time with it outside of a few sudden spikes in difficulty and a handful of bugs – particularly one that lost us progress if we dared to use the pause menu. A patch or two post-launch might alleviate these issues, but in its current state, Bat Boy doesn't hit a home run - though it doesn't quite strike out, either.
There's a lot to like about Bramble: The Mountain King. Through its narration and fantastical environments, Dimfrost Studio does a great job at making you feel like you're taking part in an unsettling, if a little too long, fable laden with mythological creatures. The game's puzzle-platforming segments do nothing extraordinary, yet strike a nice balance between simplicity and challenge, and though the set camera and cumbersome movement can often get in the way, frequent checkpoints alleviate much of the frustration. However, depending on how much performance issues annoy you – stuttering, pop-in, frame rate drops – this is an adventure that might be best played elsewhere.
We love the first Jurassic Park film, and the other five to varying degrees. Luckily for us, then, that despite its name, Jurassic World Aftermath generally takes after the original rather than any of the sequels, although the Switch version simply isn't the best way to play it. If you have an Oculus headset, do yourself a favour and play the way it was meant to be – fully immersed in the soundscape of a ruined Jurassic World theme park while velociraptors stalk you. If you don't have one, Aftermath on Switch certainly does enough for fans of the series to take a look, but the short experience grows a little too tedious by the time the credits roll without the immersion of VR to keep you on your toes.
As much as we adored the charming back-and-forth between Ivan and the General, we also began to lose interest in Ivan’s predicament near the end. There’s no narrative payoff here, no greater meaning or memorable conclusion that sticks with you. In Little Orpheus, The Chinese Room flirts with providing a more engaging experience that never quite materialises, made all the more apparent by the lack of puzzles intuitive enough to give us the barest hint of a dopamine-laced ‘aha!’ moment or a chase sequence or two with enough challenge to make us sit up on our sofa. That aside, the richly detailed worlds and superb presentation provide just enough reason to see Ivan's tall tale through to the end, but we ended up wishing there was more on both the puzzling and narrative fronts.
Biomotor Unitron seems like an awesome mecha-building RPG that draws inspiration from some of our favourite classic games, but in reality it's a shallow curiosity with a fair share of charm to sink an afternoon or two into and not much more. The pieces are here – in fact, we'd love to see a Biomotor Unitron-like game made with modern sensibilities – but the motivation to motor on through the monotonous random battles to rank up in the arena depends wholly on how much you'll enjoy some vivid sprites and catchy retro tunes.
It's a shame that, with the release of Chrono Cross: The Radical Dreamers Edition, we likely won't see a comprehensive remaster or even a full remake of this underrated gem for a long while, leaving us with a somewhat underwhelming version on Switch that isn't much beyond a port. Regardless, the portability of the Nintendo's console and the inclusion of Radical Dreamers still makes this the best and most convenient way for fans and newcomers alike to play the 22-year-old classic and its pseudo-prequel. It's a good game and having easy access to it is a boon - just don't go in with more than modest expectations when it comes to the remaster effort.
Super Galaxy Squadron EX succeeds most where it holds back. While in a couple places it holds back too much, namely in the short Arcade campaign and lack of the second Endless mode, I’m resistant to booting up the game again for another bout with the Tau-Ceti aliens on a higher, more punishing difficulty.
While Bo: Path of the Teal Lotus plays it too safe with its gameplay, its engrossing setting and large cast of charming characters help it stand apart in the ever-crowded Metroidvania genre.
Skald: Against the Black Priory captures the spirit of your favorite old-school RPGs while serving up deep side quests and memorable lore, but its combat and progression systems eventually run into trouble and its overarching narrative never quite takes off.
While we did grow a little weary of the overwhelming amount to explore and backtrack through in Afterimage, we didn't grow tired of whacking its wide range of enemies, nor did its gorgeously hand-drawn environments - which Switch unfortunately struggles to do justice to when docked - ever disappoint. It's best experienced elsewhere if you're playing on a television, but if you primarily play your Switch handheld, Afterimage offers a lengthy, lovely-looking Metroidvania adventure.
How much you'll enjoy Ship of Fools comes down to whether or not you have someone to play with. If you do have a friend that enjoys roguelikes and/or tower defence - and has a penchant for sea shanties - then we can guarantee Ship of Fools will give you a handful of hours of frantic fun. And if you have few friends but enjoy this addictive genre, you might eke out enough nautical miles whacking giant crab bosses with your paddle while enjoying the endearing presentation to warrant jumping onboard. Co-op is where it's at, though, so make sure you enlist a mate for this voyage.