Lowell Bell
- Pokemon Red
- The Elder Scrolls IV: Morrowind
- The Legend of Zelda: Ocarina of Time
Lowell Bell's Reviews
With Donkey Kong Country: Tropical Freeze, Retro Studios has shown once again it could take just about any beloved Nintendo property and turn it into a unique, nostalgia inducing machine of pure fun.
Still, these aren't major issues. In fact, we can’t think of a legitimate reason not to recommend OneShot: World Machine Edition to anyone with a passing interest in point-and-click adventures. There are, after all, much worse ways to spend an afternoon or two than guiding Niko through one of the most endearing and creative indie titles available on the Switch.
Sea of Stars is a worthy pseudo-spiritual successor to some of the greatest JRPGs ever made. It improves on what made those games so special by modernizing their magic through balanced and engaging turn-based combat wrapped up in an enthralling world to explore.
Together with the Brave/Default mechanic, wealth of character customization, and overall streamlined approach, Bravely Default manages to maintain that classic JRPG feel while modernizing outdated conventions.
We wholly recommend Arcade Paradise if you enjoy either simulation-style games or spent the '90s with a pocketful of quarters down at the local arcade. The narrative centred on a lazy young adult proving to their father they can run a successful business will never really grip you, and – believe it or not – laundering clothes and peeling gum off the machines becomes a bit tiresome. Yet the arcade games themselves and the sheer creativity and charm Nosebleed Interactive has packed into them more than makes up for the monotony. If we stumbled upon these games in the back of our local laundromat, we'd spend actual money there. But since that seems rather unlikely, we're sure to boot up Arcade Paradise to try for some global rankings long after we're done with laundering clothes.
Even without the endgame content, Temtem is worth a look for anyone who has enjoyed a Pokémon game in the last two-and-a-half decades, especially those who have wanted a steeper challenge to go along with their critter collecting. It's a familiar, imitative experience in so many ways, yet we came away satisfied with just about every tweak made to the well-established formula. Sure, the main quest becomes a bit of a slog, and yes, the Nintendo Switch does struggle to keep up at times. Despite these qualms, Temtem's engaging battles enshrine it as one of the most innovative additions to the genre in recent memory.
You'd be wrong to assume the cute fox-like protagonist and colourful world implies Tunic is a relaxing little adventure for all ages – it's anything but. Tunic requires a lot of intuitive thinking and patience to navigate its beautiful world with its brilliant in-game instruction manual. Coupled with an unforgiving combat system that punishes impatience and rewards measured study of opponents, Tunic is a game designed for those versed in old-school adventuring and experienced in difficult, sometimes frustrating swordplay. Given all this and its evident Hylian inspirations, and even with some unfortunate performance hitches and obvious downgrades from the versions on other platforms, Tunic feels right at home on a Nintendo console and we recommend it as a creative and concise adventure that both draws and expands upon some prestigious inspirations.
Mario + Rabbids Sparks of Hope's battles suffer from an imbalance between the vast array of options available and the difficulty – a stark contrast to Kingdom Battle's challenging, curated fights. This doesn't mean it isn't an enjoyable strategy game in its own right; the battles are less an evolution of what came before and more an impressive shift toward freedom and creativity that, unfortunately, can sometimes trivialise Cursa's attempts to take over the galaxy. An extra couple of notches on the difficulty meter might have forced us to experiment and dig deeper to find winning strategies. However, Sparks of Hope shines in most aspects outside of these Darkmess bouts. Delightful little puzzles, quests, and memorable locales abound, which yet make this Rabbid-themed adventure a must-play for Mario and strategy game enthusiasts alike.
Despite the runtime being padded out by some meandering requests, A Space For The Unbound is a perfect little adventure title to curl up with on a rainy day. The myriad puzzles, while never overtly challenging, switch things up often enough to keep from growing tedious. At the same time, we wholeheartedly recommend it for its bittersweet, sombre narrative alone. It never veers too far into melancholic territory yet handles some heavy topics with grace. We didn't come away gloomy from the potentially depressing themes depicted via the wonderful inhabitants of this beautifully rendered snapshot of Indonesia. Rather, we came away genuinely touched and inspired.
Meg's Monster is a one-of-a-kind adventure with a lot of heart, well worth a chunk of your weekend or to play for an hour or two before bed. Sure, some of it is predictable and the novelty of protecting Meg during battle fades near the end, but if you're anything like us, you won't want to put it down until you see how Roy's heartwarming adventure to reunite Meg with her mother concludes. You might even shed a tear or two while keeping the little girl safe.
While our hopes for some secret, extra-hard levels or some post-credits challenge were quickly dashed, Storyteller features a small tease of the possibility of more in the future, and after just this short taste, we sincerely hope Benmergui and Annapurna give this clever premise a sequel.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
These six remasters provide a superb way to experience or re-experience Final Fantasy history. Not all Final Fantasies were created equal, however; some, like Final Fantasy IV and VI, have aged gracefully and remain great narrative-driven adventures, while others might feel a bit more archaic even with the quality-of-life additions. Purists also may not appreciate the new balancing introduced in these new remasters. Even so, if you don't have them on a cartridge with an ancient TV to hook them up to or don't want to experience the bonus dungeons added in other versions, you'd be hard-pressed to find a more convenient, aesthetically pleasing, and faithful way to play through some of the best JRPGs ever made.
We still have a lot of adventuring left to do in New Wirral, and we're in no way upset about it. More monsters to record and remaster, a few more mysteries to uncover, characters to grow fond of, and about 13,970 more fusions to see. Some (hopefully pre-launch-only) performance issues, wonky balance, and overly complex battle mechanics did little to affect how much we enjoyed Cassette Beasts. In fact, it's one of the better monster-battling games not starring a little electric rodent that you can enjoy on your Nintendo Switch.
Stoic had me hooked within the first five minutes through the visual and sound design alone. The hand-drawn art style is reminiscent of animated feature films, and in conjunction with a soundtrack composed by Austin Wintory (of Journey fame), The Banner Saga presents a melancholic, unforgettable atmosphere which will grip you immediately. It's a shame more couldn't have been done to give the battles more complexity, but the choices you're forced to make throughout the adventure, and the sheer beauty of the world, more than make up for a lack of strategic depth. In fact, I could've played The Banner Saga on aesthetic direction and risk management alone—both are that engaging.
The Centennial Case: A Shijima Story is more like watching a campy murder-mystery drama than playing a video game, and what gameplay there is often kills the story's pace. While we enjoyed our time with it all the same, you'll have to ask yourself how interested you are in watching what amounts to a decent Japanese TV series with mediocre interactivity. For us, we won't let another FMV murder-mystery developed by Square Enix escape our notice again, though we certainly hope they rework how we uncover the culprits.