Lumo
OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Lumo
Gareth Noyce's revival of the British isometric puzzle game offers a deep and amiable dungeon filled with eccentric wonder.
Lumo is a charming throwback to the isometric arcade adventure games of the 1980s, but is held back by its short length and some frustrating platforming sections.
A fun, imaginative platformer that’s full of ideas, but prepare to die, a lot.
A loving tribute to isometric adventures of the Spectrum era, that does just enough to ensure new fans can enjoy it as well.
Lumo packs many different challenges and puzzles into its oldschool isometric 3D platform adventure format. It can be tough at times, but it's nevertheless thoroughly enjoyable - riffing on many classic British games of the 80's that you mightn't know, but will enjoy discovering.
While the score below is very much based on my experience (duh), you can knock this grade up a half point if you love games that revel in challenge and restarts. Lots and lots of restarts. Regardless, this is a well-priced indie with a lengthy, ten-hour campaign. I also suspect that there are players out there who might end up loving the idea of Lumo more than the execution. That said, if the controls could be made less frustrating I would love to see a sequel.
Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times. The game does have a certain charm to it, and I would recommend it as a nostalgia trip for players that grew up with similar games, but this will not be for those who aren’t fans of classic titles or puzzles.
An old school adventures that doesn't manage to adapt to modern times and make the same mistakes that this kind of games made 20 years ago.
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