Marco Bortoluzzi
Gestalt: Steam and Cinder is a good metroidvania that lacks any significant flaws, but at the same time has a hard time excelling at anything beyond its gorgeous pixel art. A solid choice if you're a fan of the genre, just don't expect it to make you forget about Silksong.
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Shadow of the Erdtree might have some flaws – reusing certain enemies, inconsistent boss balance, patchwork world design – but even so, it's still Elden Ring at its core and it's still leagues ahead of most other high-profile open world games. Definitely a worthwhile addition, and for a fair price, for any fan of the base game. Just make sure you look up how to get to Mohg first.
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Continuity with the past has always been part of Men of War's modus operandi, but this makes the absence of half the factions all the more jarring. The campaigns also seem to prioritize quantity over quality, and this is especially obvious in the voiceover department.
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It's a shame that Homeworld 3's plot seems to completely miss the point of the story in the older games, focusing too much on Imogen's hyperspace superpowers rather than on the Kushan's struggle as a people, because gameplay and presentation are otherwise top notch and prove once again Blackbird Interactive's competence and skill as a versatile RTS developer.
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When development on Battlerite stopped, I got sad. When I played the full version of V Rising, I was a little less sad because V Rising was a very fun survival game that reminded me of Battlerite. And building a huge vampire castle is pretty fun, too.
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At face value, Nordic Ashes offers a lot of content, which makes it feel even more weird when you realize that build variety is one of its issues, due to how character progression works during a run. Overall, it's not a bad enemy hell kind of game, but it doesn't make top of the class.
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After nine years, Secrets of Grindea finally leaves Early Access. The finished product is undoubtedly a fun, charming action RPG à la Zelda with a great build variety and an emphasis on loot and farming. However, it does suffer a little when compared with other, similar games that released during its long development cycle.
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Terminator: Dark Fate Defiance is overall a good modern-style RTS (so no resource gathering or base building) with a presentation that, considering budget restraints, can be very satisfying despite some drops in framerate. However, be warned that the campaign can be fairly frustrating even at medium difficulty.
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What is most refreshing about Helldivers 2 is not just the fact that it's an incredibly fun game, but that Arrowhead managed to grow in scope without losing its identity: this is, without question, a game made by the same people who created Magicka so many years ago. At present state, however, Helldivers 2 suffers from some stability issues, and employs an invasive anticheat.
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Momodora: Moonlit Farewell is a good metroidvania, that fully shows the 10+ year experience Guilherme 'rdein' has developed in crafting this genre of games. However, while it doesn't have any flaws worthy of notice, it also lacks that "wow" factor. It's just a good, honest game, but that is already something to be proud of.
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Inspired by a piece of history that most people never heard of, Last Train Home is a competent mix of management and RTS gameplay, although the stealth mecanics leave something to be desired. Those eagerly waiting for Frostpunk 2 should consider adding it to their Christmas wishlist.
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Risk of Rain 1 was already a very good roguelike, and this is an improved and expanded version of it, so what's not to love? Wish Hopoo added the ability to save during a run, though.
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Lunacid is certainly an intriguing action rpg with plenty of old-school charm, but audiences more used to modern games might find some of its quirks – and its balance that heavily favors magic builds – a bit annoying.
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Endless Dungeon is a very good roguelite that, while it can be enjoyed solo, shines much more brightly when played cooperatively.
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While Lords of the Fallen has a good foundation, what is built upon it often leaves a sour taste, and not all of it can be boiled down to personal preference. Poor optimization, wonky hitboxes, poor enemy variety and a frustrating lock system are only some of the issues we encountered. This is the kind of game that could become great, but it needs patches and updates to get there.
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In theory, Payday 3 offers an engaging gameplay loop, and trying to achieve a perfect Stealth heist is both challenging and fun to attempt. However, what Starbreeze's new game does well is mired down in poor gunplay, lackluster optimization, excessive grind and always online requirements.
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Lies of P makes absolutely no secret of being inspired by From Software's games, but the end result is a videogame that feels great to play, offers many memorable boss fights, and provides interesting gameplay options in the form of being able to assemble your own weapon. Definitely a convincing effort from the Bless Unleashed developers, and a soulslike that fans of the genre should not skip.
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Testament: The Order of High Human is definitely an ambitious game. However, being ambitious didn't serve it well – it's obvious that the scope of this game was beyond what a small studio like Fairyship Games was capable of, and the result is a mediocre action RPG that fails to impress.
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Aliens: Dark Descent does a great job at recreating the pseudo-horror atmosphere that has made the movies such a cult classic. Your marines are hardened and capable, but they are against a threat that is out of the ordinary; for this reason, avoiding unnecessary encounters is more often than not a good idea. Sometimes it would be nice to be able to control each individual soldier, however.
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The Bearded Ladies is experienced in the turn-based tactics genre and Miasma Chronicles shows it convincingly, with the studio trademark mix of stealth and tactic providing an engaging approach to most combat situations (sometimes the enemies will get the drop on you. Life isn't fair). A pity for a climax that is perhaps too sudden, and a plot that isn't as good as the atmosphere.
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