Marcus Stewart
Despite some rough edges, Vasara Collection does a solid job propelling two obscure but entertaining arcade shooters back into the limelight.
Mable & The Wood's glimmers of potential get buried under heaps of frustration thanks to unfriendly exploration and clunky controls.
When Eternity: The Last Unicorn isn't putting players to sleep with its bland design, it's driving them up the wall thanks to technical hiccups.
Tedious, frustrating dogfights combined with repetitive mission design grounds Red Wings: Aces of the Sky before it can get off the runway.
2K's latest grappler is a largely miserable experience that even the most diehard wrestling fans shouldn't think twice about passing up.
Better to go AWOL than hop behind the wheel of this bland tank shooter.
Lackluster enhancements do little to improve an already polarizing adventure
EarthNight provides solid auto-running platforming that can be fun in spurts but its uneven difficulty and sheer blandness keep it grounded.
This twin-stick shooter beats players over the head with its difficulty but lacks the chops to make that challenge entertaining or fulfilling.
Zombie Driver will have you sleeping at the wheel thanks to its bland and repetitive mission design.
Savvy and patient adventurers will find treasure worth hunting in Curious Expedition, but earning fame and fortune comes a brutal, repetitive price.
Riverbond is a smile factory thanks to its cutesy voxel graphics and simplified dungeon-crawling but its repetitive design limits the fun.
FromSoftware's 2004 title finally arrives to the west, packing a delightfully cheesy story wrapped around dated gameplay.
Scrap offers respectable auto-running fun but its barebones package and short length hold it back from being anything but forgettable.
AER's calm atmosphere and laid-back gameplay make it decent chill pill, though its intriguing narrative and lore winds up being wasted.
Soulstorm has oodles of charm, but tedious design and annoying bugs make an experience that only the most hardcore and forgiving Oddworld fans might enjoy
The game has cool ideas; it just needs more refinement and a serious reexamination of certain systems before it’s ready for the big time
Despite multiple shortcomings and my general aversion to the game’s writing, High on Life has occasional glimmers of potential. I’d like to see a sequel polish and improve upon this foundation. I’m always itching for more creative takes on shooters, but High on Life is a reminder that “different” doesn’t always mean “good.”
Deliver Us The Moon may be rough around some edges, but a gripping narrative and exceptional puzzle-solving make it a trip worth taking.
This game offers a fun and challenging blend of the Metrodivania and Soulsborne genres in spite of a mediocre presentation and narrative.