Mario Party 10
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Critic Reviews for Mario Party 10
'Mario Party 10' attempts to bring together a mix of old and new ideas in order to carve out a renewed identity for itself, encountering just as many stumbles as successes.
Such is the nature of a game that's trying to offer something for everyone; invariably, there's never going to be quite enough of the stuff you like. And perhaps Mario Party's desire to be truly inclusive will always hold it back from being a classic. This is, at least, in the upper echelons of the series: a little short of the Hudson Soft heyday, maybe, but better than every entry since the fifth, and certainly superior to the anaemic eighth entry and the pointless handheld versions. Wii U owners already have deeper and more substantial multiplayer options, but few - if any - of them are quite so welcoming to all.
After 17 years, Mario Party 10 needs more than GamePad antics and amiibo support to keep the party going.
Amiibo Party is a welcome step back towards the franchise's more enjoyable past, but the main modes aren't proper board games – they're just plain boring.
ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
Mario Party is good at creating an excuse for jovial arguments and competition with friends, but it continues to favor random chance over identifiable mechanics and tactics
Mario Party 10 can be fun, but it can also be downright insufferable
While there are some moments to be had with Mario Party 10's minigames, it doesn't have the depth or the challenge to hold your attention for long.