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Mario vs. Donkey Kong: Tipping Stars

Nintendo
Mar 5, 2015 - Wii U, Nintendo 3DS
Fair

OpenCritic Rating

72

Top Critic Average

38%

Critics Recommend

Eurogamer
No Recommendation
IGN
6.8 / 10
Game Rant
3 / 5
Metro GameCentral
5 / 10
GamesRadar+
4 / 5
Game Informer
8 / 10
GameSpot
5 / 10
Destructoid
5 / 10
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Mario vs. Donkey Kong: Tipping Stars Media

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Nintendo eShop - Mario vs. Donkey Kong: Tipping Stars Trailer

Mario vs. Donkey Kong: Tipping Stars Screenshot 1

Critic Reviews for Mario vs. Donkey Kong: Tipping Stars

Eurogamer

No Recommendation / Blank
Eurogamer

And as a game in its own right? You can't accuse it of being short on content, features or ideas, but it's hardly long on them either, and it's a shade overpriced for what it is. Perhaps worse, you can tell that Tipping Stars is a game made with care but without passion, a game that isn't its own raison d'�tre. Like the little clockwork Marios marching toward their goal, it's got purpose, but it's not the real, joyful thing.

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The amount of content in Mario vs Donkey Kong: Tipping Stars is great, but its lack of new ideas isn't.

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'Tipping Stars', Nintendo's latest installment in the 'Mario vs. Donkey Kong' series, offers up tons of content and compelling central mechanic, but struggles to justify its price point.

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Metro GameCentral

Unknown Author
5 / 10
Metro GameCentral

A disappointingly familiar entry in the long-running puzzle series, that comes across as very cheap (in terms of production values, if not price) but not particularly cheerful.

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Mario vs Donkey Kong remains a compelling concept and series veterans will find more of the same brilliant puzzling. It's a particularly good fit for 3DS

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By trimming the fat and focusing on solid puzzle gameplay, Nintendo turns in another good entry. Some fans, however, may be disappointed in the lack of new trinkets to play with

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Mario vs. Donkey Kong: Tipping Stars takes too long before it truly tickles your brain.

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Mario vs. Donkey Kong: Tipping Stars is not bad. It is essentially Mini-Land Mayhem! with visual and technical upgrades. It never instills any sense of wonder or accomplishment, and it often feels more like work than play. It's a very paint-by-numbers affair; for a puzzle game it doesn't actually require much thinking, only doing. It is a game that exists, and that's about as much as there is to say about it.

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