Mark Steighner
Thanks to these problems, a visually charming and potentially enjoyable - if thoroughly unoriginal - tower defense game becomes much harder to recommend. Of course, grinding to earn upgrade points is always an option, but the levels aren't that charming. Tower defense games aren't exactly gaming junk food, but their secret is in rapid pace and a steady forward progression. Get that wrong and not much else matters.
Legacy of the Void is an excellent conclusion to Blizzard's trilogy. While one can get impatient with the familiar mission structure, it's impossible to argue with the excellent faction balance and action. As a genre, real time strategy games have lost a bit of appeal and the StarCraft 2 trilogy doesn't move them into new territory. Let's leave that for the next generation. Right now, there's Legacy of the Void. It's all good.
FortressCraft Evolved has moved from being a "block builder" clone to something unique, especially in Survival Mode, which can be played like a multi-faceted tower defense game. FortressCraft Evolved contains the seeds to nurture creativity and imaginative play, but its first few hours are abysmally confusing and its UI is in dire need of a do-over. Not an especially charming or friendly take on the genre, FortressCraft Evolved has a lot of depth and potential for the dedicated player.
It's hard not to be enchanted by Valhalla Hills and its beauty is more than skin deep: there are some relatively complex and robust systems and challenges underneath its charming presentation. Lacking a real story-driven campaign, multiplayer support or even a map editor, however, it falls short in both breadth of content and long-term sustainability. What's there is fun, and DLC is on the horizon, but the package is on the light side.
If everything about Hard West was as great as its combat and strategic layer, it would easily sit near the top of a list of memorable Old West-themed games. Take away the cowboy costumes and it's still an excellent turn-based game with some clever mechanics to mess with. A kind of bland overworld game experience combined with a hokey story arc bring Hard West down just a couple of notches. Still, it's a Western, and a great turn based strategy game, and we need more of both.
The Match-3 genre is one of the stalwarts of the casual game space, but all that means is that there are plenty of bad products trying to grab the attention of unwary gamers. With its depth of gameplay systems and huge amount of single and multiplayer content, Gems of War is one of the best across all platforms and one of the few high-quality casual games on current gen consoles.
Fans of Warhammer-related products and turn-based game aficionados will enjoy City of the Damned. It isn't a casual experience and mastering the many systems — as well as the flexible combat — will take dedication and time. It needs a little more technical polish and a much smoother learning curve to be considered for real mass-market appeal, but Mordheim: City of the Damned is a rewarding game for the right player.
Whether you can enjoy Chivalry: Medieval Warfare depends on how low you are willing to lower your expectations for what a current-gen console game should look and feel like.
Fat Princess was subversive, politically incorrect and unexpectedly complex in its strategy and depth.
The Mean Greens has a strong core concept, but wrapped around it is a game that feels a few major patches short of its potential.
Literally every game genre has standout products and legions of imitators, but The Sims franchise has remained relatively free of copycats, at least games coming even remotely close in quality.
Assassin's Creed Syndicate is one of the most successful entries in a franchise that has seen many highs and lows.
It's hard to recommend FIVE: Guardians of David to anyone. Fans of action RPGs have literally dozens of better games to choose from. Even gamers who would like to play an RPG without being assaulted by bloodshed have some excellent choices, such as the Torchlight games. Aside from the novelty of the Biblical theme and story, FIVE: Guardians of David's gameplay ignores a lot of what recent action games have added to the genre: strategic groups, tactics, character development, customization — FIVE has none of these things. Its heroes are bland and its enemies even duller.
With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for developers to put card game subsystems on ice for a few years.
SteamWorld Heist exudes charm and goodwill.
Although it doesn't look like much, Conquest of Elysium 4 packs a ton of depth beneath its pixelated surface.
After playing Chaos Reborn's excellent tutorials, you'll both comprehend the game and understand — probably many times over — what it means to lose to the forces of randomness and bad luck.
Devilian's combat makes it a totally competent action-RPG/MMO.
Although its toolset is robust and allows for the construction of both imaginative and real-world aircraft, and the community has provided a huge library of pre-rolled classic planes and inventive designs, SimplePlanes is a bare-bones product.
Ultimately, what's disappointing about Herding Dog is that its aspirations, demands, tasks and ideas are simply too small scale.