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Marvel's Spider-Man: Turf Wars

Insomniac Games
Nov 20, 2018 - PlayStation 4, PlayStation 5
Fair

OpenCritic Rating

66

Top Critic Average

9%

Critics Recommend

IGN
7 / 10
Destructoid
7.5 / 10
Game Revolution
3.5 / 5
Hobby Consolas
65 / 100
IGN Spain
6.5 / 10
God is a Geek
6.5 / 10
PlayStation LifeStyle
7 / 10
GamingTrend
65 / 100
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Marvel's Spider-Man: Turf Wars Trailers

Marvel’s Spider-Man: Turf Wars – Just the Facts | PS4 thumbnail

Marvel’s Spider-Man: Turf Wars – Just the Facts | PS4

Marvel’s Spider-Man: Turf Wars – DLC 2 Teaser | PS4 thumbnail

Marvel’s Spider-Man: Turf Wars – DLC 2 Teaser | PS4


Marvel's Spider-Man: Turf Wars Screenshots

Critic Reviews for Marvel's Spider-Man: Turf Wars

A grey second act that ultimately sets us up nicely for a far brighter finale.

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Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.

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Turf Wars is a minor step backwards because of the high bar set by the main game and the prior episode. It set up a story worthy of telling and had a promising ending that this installment doesn’t quite squander, but meanders through.

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Turf Wars is a step back when compared to The Heist; suit selection has improved (the original Iron Spider is amazing), but it's extremilly short. Fingers crossed this means the last and final episode will be a grand epic finale.

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A DLC that makes almost the same things as previous DLCs but being less interesting.

Review in Spanish | Read full review

Whilst more Spider-Man is never a bad thing, the DLC doesn't last that long, and there's nothing really new to keep you entertained outside the story.

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As many faults as I can find with Turf Wars, it's still a lot of fun to play. Stepping back into the Spidey suit is exhilarating, and this chapter offers up some of the toughest challenges yet. Turf Wars is more Spider-Man, and while it's a lot of fun, it mostly retreads on things that we've seen or done in the main campaign without meaningful advancement.The story has a lot of dark potential, though it's clearly the middle of a three-part arc. It rushes its opening and conclusion, but does touch on some very interesting themes. We've still got one DLC chapter to go that will close out The City That Never Sleeps story arc. I'm hoping that it actually ties up some of these loose story threads, despite each DLC being available individually. More and more, it's looking like the best way to experience The City That Never Sleeps is as one big arc, rather than broken into chunks through the split release (and if you're waiting on all three to release before jumping in, keep an eye out for a giveaway from us next month).

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'Turf Wars' shows promise in its two hour story, but mostly sets up a more interesting third act with (hopefully) more interesting boss fights. At some points, it’s far too hard and the last fight is almost unfair. But the core of what made the main game so compelling is all still intact and is more than enough reason to pick up the DLC.

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