Matt Miller
Card Shark features an attractive art style, subtle writing, and a promising premise. But I couldn’t get past my dislike of the core gameplay encounters and the endless teaching segments. I applaud the effort to pull together a unique concept, but the accompanying frustrations mean I have to discourage a sit-down at this particular table.
The Witch Queen is an especially robust expansion, with a particular focus on customizing the play experience and rewarding longtime players’ investment in story and systems. If it’s not the most welcoming moment for players to jump in, that may be a price the developers at Bungie are willing to pay at this point. The long-running story arc that opened in 2014 is gradually steering toward a climax, and it’s possible the developers are increasingly interested in building a ride for those who have been in the vehicle for a while now.
A big game with a lot to offer through long-term multiplayer engagement and subsequent campaign plays; the whole thing feels rooted in legacy, but looking to the future
More enjoyable and captivating than a first glance suggests, this arcade-style racer is fast and fun
I was happily surprised by the breadth, depth, and challenge of the Iki Island expansion. For new players, it will extend an already lengthy adventure into something more. Meanwhile, returning players should be thrilled at how well this experience dovetails out of an already stellar game. Iki Island is what I want out of single-player game expansions. And it’s further proof (as if we needed any more at this point) that Sucker Punch has a standout new property to continue building on.
Clever level design and consummate world-building are great fun, even if the pacing and exploration sometimes lead to frustration
Hacking and slashing with friends is always fun, but Dark Alliance has too many problems to recommend when so many other cooperative experiences offer more
An engaging story feels like a turning point in the canon, but the game feels diminished after stripping away roughly half of the locations, activities, and other core content
Equal parts bizarre and good-hearted, Bugsnax is a breezy sequence of encounters and puzzles, but the continual errand structure of quests starts to feel like a chore
A simple and no-frills action/RPG that ticks all the boxes, so you can keep clicking the monsters.
Supergiant has crafted another beautiful game, this time a story-laden roguelite that demands dozens of hours to fully experience.
A worthy homage to the early Mega Man games, but some aspects of retro design would be better left in the old days
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
A fantastic cooperative experience that delves deep into one narrow corner of fantasy tropes – the dwarven love of hard work and pretty rocks.
Inject some much-needed adrenaline and storytelling into the tactics milieu, even if the campaign wears out its welcome
Innovative mechanics make a strong first impression, but the action, music, and bombastic tone of the narrative all wear thin after a few hours
Cutesy and clever, this repeatable adventure captures many of the addictive qualities that made its inspirations into phenomena
Too much grinding and a limited array of tactical options hold the game back
Even with occasionally questionable jumping sequences, this emotionally fraught journey is a potent statement on the nature of love, memory, and loss
Somehow simultaneously soothing and thrilling, this excellent arcade-style experience captures the joys of biking, nature, and competing against yourself