Monolith
OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Monolith
Monolith might sound like a million other indie games on Steam, but I just found that is a perfect goulash of cute, fun, challenging, and addictive. I've been doing run after run with no hesitation, back to back, over and over; and I'm still not tired of it.
Monolith succeeds in being an accessible yet challenging entry to the rogue-lite genre. Whilst fulfilling all the generic expectations, it remains the right side of punishing and always manages to be fun to play. It is more tightly focused than the likes of Binding of Isaac and Enter the Gungeon which makes it the perfect entry-level choice, and as much as I enjoy those games, I now have a score to settle with that Daemon. This time, it'll be different. I hope.
Monolith combines the genres of roguelike and shoot'em up to bring us one of the most fun roguelikes this year.
Monolith is clearly a game with a lot of heart and it shines through with every moment.
Scoring any lower would be a bit far for what the game offers and does. It's like baked beans on toasts: nice and filling, but you wouldn't call it a proper meal. If you're into your “Rogue type” games, looking for something short, snappy and quick. This is a game for you. Personally, this just isn't my cup of tea with what it does.
Monolith is made by people who love the genre, and has clearly been made for people who love the genre. I cannot fault the intent or the effort that has gone into it. It’s beautiful, most of it is genuinely intriguing, and it’s filled with classic puzzle design that the genre’s biggest fans must surely be missing for long stretches of time these days. If only the onboarding in the first hour wasn’t such a poor start, and if only that ending wasn’t such a rug-pull, this could have been something memorable.