Muhammad Ali Bari
To put it mildly, Platinum Games’ very first live service outing falls short in just about every area.
GunGrave VR is tough to recommend to anyone outside of GunGrave purists, and even then there isn’t enough content here to justify its asking price, and what's there is largely a chore to play through.
The repetitive nature of the hack and slash combat and the lack of inspiration for the story and visuals makes it hard to recommend Drive Girls for anything other than amusement.
Gundam Breaker is an incredibly fun series, unfortunately, the first major English release for it was a rather disappointing entry that suffers from a terrible story mode, lack of engaging combat with an awful performance. It still has some redeeming quality with the customization offered for Gunpla, but this is not enough to overlook its major faults.
Godfall’s structural failings hinder its promising foundation from realizing its potential.
On the whole, Jupiter and Mars is a game that exhibits a lot of potential, but only briefly realizes it in occasional traces of worthwhile gameplay. Nevertheless, it’s worth appreciating the powerful message that it carries.
Extinction feels like a game that could have been a fun side project for a studio developed on a modest budget, instead of being sold at full price as a retail game that struggles to offer enticing content for its asking price.
Fear Effect Sedna is a major disappointment especially if you are a fan of the series. The game certainly is ambitious but that doesn't help it solve many of its underlying problems.
Hidden Dragon Legend starts off as a promising side-scrolling hack and slash and quickly devolves into a repetitive combat and inconsistent platforming mess. The game also suffers from a lack of polish especially for the story cutscenes where the visuals are widely inconsistent with stiff animations.
Minecraft Legends doesn’t quite live up to the lofty ambitions of the game it is spun off from, as much of its potential has gone unrealized.
Evil West isn’t for everyone, primarily appealing to fans of old-school action games.
Marred by problematic controls, Golem is otherwise the closest thing yet to Dark Souls VR.
One-Punch Man: A Hero Nobody Knows delivers style over substance. It’s a casual adventure/fighting game where chaos and spectacle take precedence over deep and strategic combat.
Despite being short, Shape of the World can easily start to feel lackluster if it fails to develop a mood altering connection with you. As such, it’s more of a hit or miss.
Rather than taking inspiration from the action packed High School of the Dead, School Girl/Zombie Hunter manages to make an otherwise fun setting into a completely dull experience with its repetitive gameplay, low quality cutscenes and lackluster story.
The Town of Light sounds like an interesting interactive adventure from the outset however it suffers from a story that is terribly told and a gameplay that feels archaic forcing you to motivate yourself to finish the game.
Despite its flaws, htoL#NiQ is a unique and immersive experience that might be worth your time if you can jive with its awkward controls.
Shadow Warrior 3 takes the wrong cues from the Doom series, in this process losing much of its own identity.
Biomutant’s excellent crafting system stands out in an otherwise mundane action RPG that shows signs of potential, but falters in its execution.
State of Mind delivers an interesting story-driven experience with a mature theme that is likely to hook fans of dystopian/utopian science fiction. However, it doesn't do much to evolve the adventure game genre.