NBA Live 18
OpenCritic Rating
Top Critic Average
Critics Recommend
NBA Live 18 Trailers
Play NBA LIVE 18 first on Xbox One
NBA LIVE 18 Cover Athlete James Harden
NBA LIVE 18 Reveal Trailer - The One
Critic Reviews for NBA Live 18
NBA Live 18's simplistic and fluid mechanics make for an approachable game of NBA, or WNBA, basketball. But for all that it does well on the court, elsewhere it fails to live up to its potential. There are plenty of side modes, but few have the depth or interesting new ideas to be worth getting invested in.
Still lacks the depth of its rival, but The One mode gives Live a destination mode worth building upon
EA Sports' basketball series returns from a one-year hiatus with new features that outshine its traditional modes.
NBA Live 18 is best for a very personal brand of basketball, focusing on a created superstar and the moves that make him stand out in a game that skews more toward individual play than teamwork.
NBA Live 18 is a good basketball game. It's not something that will blow you away, but good enough if you're looking for an alternative. The One is a solid create a player mode that is easy to get into, with levelling up the player far from being a chore, but NBA Live 18 lacks depth in the other modes and the AI could do with improving. EA has work to do if it wants NBA Live to reach the reputation it once had, but that goal seems to be in reach.
NBA Live is a great first step for recovering the right way, but there is still a long way to go before reaching the level of NBA 2K franchise.
Review in Spanish | Read full review
Despite lacking content in some of its game modes, like Franchise or Ultimate Team, Electronic Arts manages to deliver a very solid basketball game focused on "The One", where players will be able to become a legend whether it happens on the NBA, the streets, or perhaps even both. Also, the addition of the WNBA helps in order to give some uniqueness to its possibilities.
Review in Spanish | Read full review
There are some promising base features in place from a gameplay, conceptual and presentation standpoint, but it's still not where it needs to be.