Nicholas Mercurio
Process of Elimination is a videogame with ideas poorly exploited and hastily managed. Despite of interesting an interesting context, it quickly loses interest. A missed opportunity.
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Despite many good ideas, Aztech Forgotten Gods is a superficial experience lacking real courage, representing a step backwards for Lienzo. The story develops hastily, failing to describe each of the characters featured in the game's plot. The gameplay is too confusing, with not very incisive and unfortunately similar to each other, never really giving the feeling of diversification in the combat system and with unfortunately very similar bosses.
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Noob - The Factionless is an imprecise and not very incisive video game, with an uncertainty based on a game design that does not offer particular novelties. A missed opportunity.
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A video game that would have deserved more care and attention from a technical point of view. The Many Pieces of Mr. Coo could have been much more and with more content. Such a pity.
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Sword Art Online: Last Recollection, has a good track record and an interesting, little communicated and evocative context in game design. In the end I ended up with a single player and a multiplayer, with a non-recurring effect in the Alcun mode of living with one another, presenting a mess that is not particularly effective. The bottom line is that it is only possible to distinguish between the two, but it is only subtle.
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Tales of Arise: Beyond the Dawn è una buona occasione per tornare a vestire i panni di Alphen e scoprire le sfaccettature di un mondo nuovo mondo che ora è solo da ricostruire. Sul lato ludico, purtroppo, manca qualcosa e si poteva aggiungere qualche novità, specie per tracciare una differenza fra il capitolo originale e l'espansione, utilissima solo in termini narrativi.
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Crymachina is a touching tale that touches on the nuances of human details and its hidden and primitive insecurities. Speaking through a common language, already seen in the works of Yoko Taro and in the history of FuRyu productions, but nevertheless manages to find flashes of originality, especially when the three main protagonists are explored in depth. The game design doesn't shine but it doesn't disappoint either, managing in any case to stimulate the player's interest through a good skill-based combat system. It's a shame that the graphics, very dated and often an eyesore, don't offer further emotions.
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The Last Case of Benedict Fox is a videogame with an interesting and well-presented storyline. Net of some critical issues in the combat system and an uncertainty in the progression, what is offered is still good.
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An evolution too timid of the previous game: practically a missed opportunity for Yoko Taro.
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In conclusion, Stray Blade offers a certainly interesting setting and a noteworthy plot, strong in good lore and skillful handling of the two main protagonists. What is not convincing, however, is a gameplay that is sometimes far too cumbersome due to some technical stumbling blocks. These criticisms aside, the work is nonetheless good and succeeds in being a well-assembled genre mix. Farren West and Boji's story convinced me.
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Monochrome Mobius: Rights and Wrongs Forgotten is an exciting and engaging JRPG, with an interesting and impactful story. More could have been done on the play system.
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Serieal Cleaners is ultimately an inspired independent production. With an engaging and convincing plot, it offers narrative branches that wink at noir, a genre not always treated with care and respect. The stories of the four protagonists are intense and detailed, though not very original. The gameplay expands on what has been done in the past with the predecessor, but the artificial intelligence has not been properly implemented.
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Dread Delusion is an homage to the open world RPGs of the past, in which many times intuition and correct interpretation of texts were worth as much as skill with swords, bows and fireballs. A question arises, however: does this still apply today? Certainly not for everyone. Low-resolution textures and models with very few polygons certainly work well in boomer shooters, slightly less in games in which the environments are key components of the experience. Still, the story is very interesting to follow, and if you get past the overly basic combat system it can engage you for a fair amount of hours.
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Tchia is an exciting, engaging and touching video game. Strong with a story capable of moving, Awaceb's work is astonishing.
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New Tales from the Borderlands is ultimately the worthy continuation of a dream pursued a few years ago. As well as being further proof of maturity on the part of Gearbox Software, it is a demonstration of how important it is to build a good story on certain occasions. Net of a gameplay that doesn't innovate much, we are in front of a production that is a must for every fan and, who knows, even for those who can't do without the Borderlands universe.
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In conclusion, Soulstice is an inspired, enjoyable video game with an engaging narrative. The Sacred Realm of the Keidas is a wonderful and untamed place, and Ilden is a wonderfully depicted city even in tragedy. With an interesting game design and an engaging combat system, Soulstice proves to be a mature work. A few technical stumbling blocks here and there are worth mentioning, but it is nothing that compromises the actual enjoyability of the experience, which remains well paced and enjoyable throughout.
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An exciting and enjoyable multiplayer video game, which knows how to give lightheartedness and beauty to its interior, while maintaining a bright and crackling appeal. Killer Klowns From Outer Space: The Game is a title that can offer several hours of gameplay in total harmony. It presents itself and is managed well, net of a certain repetition of events, which, however, do not weigh down the experience too much. In short, a good test.
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Phantom Fury is a classic FPS that manages to engage and entertain. It is a simple but well-finished evolution of its predecessor, to whom it owes a lot and which can still be an excellent yardstick in the panorama of boomer shooters. The new production, while not shining for originality, knows how to be a remarkable follow-up.
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Stellar Blade is a video game that, quite simply, takes the best of many works, expanding the concepts in its own way. It's a warm and long-running production, satisfying and real action, which could certainly manage to do its best with a second chapter. SHIFT UP Corporation, by carefully packaging its work, has given life to a new series and created a character that could surprise in the future.
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The production, which tells of a world ruled by megacorporations, involves and strikes in an unexpected way, leveraging complex themes and situations, while expertly detailing the story of Ayana, a young woman in difficulty on a razor's edge. Eraban: Shadow Legacy, a story characterized by many positive elements, is a work that does its own, committing itself to creating good gameplay.
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