Nick Mangiaracina
- Earthbound
- Persona 4 Golden
- Shin Megami Tensei IV
Nick Mangiaracina's Reviews
A thought-provoking experience that had me questioning the reality Karra was living in throughout most of the game, Nobody Wants to Die is a must for mystery, adventure, and noir fans.
Being free-to-play, it’d be hard for me to tell you not to give The First Descendant a try. Even after forty hours, I’m still looking forward to spending more time in Ingris and unlocking more Descendants.
Until Then isn’t the best narrative adventure game I’ve played but it’s definitely one I’ll remember for a long time. Don’t sleep on Until Then, it’s a worthwhile experience.
Still, Paper Mario: The Thousand-Year Door’s remaster is an exceptional game, remaster, and tribute to a revered entry in a popular series. Sleeping on this entry, as an RPG fan, would be a big mistake.
As for Read Only Memories: Neurodiver, it’s a very tight, focused experience that’s a lot of fun and has a great style and flair for its setting, and I loved it. I just wish there was more to it.
While I can’t recommend Slayers X: Terminal Aftermath: Vengance of the Slayer, the game is simply too novel a concept to not talk about and at the very least, deserves your attention. What you choose to do with this knowledge now is up to you.
Dread Delusion fills a specific niche that hasn’t been touched in decades. While I wouldn’t recommend this game to just anyone, Dread Delusion sets a high bar for adventure RPGs and utilizes its art style to perfectly capture the era of gaming it draws inspiration from.
Offering an incredibly fun story, lovely characters that will stick with you, a timeless art style, and a vast open world that will suck in hours of your time. Sand Land made its mark on my year and you should make room for it to make a mark on yours.
To say I’m surprised by how much I’ve been enjoying Hundred Heroes is an understatement. Truly, I cannot wait to not only finish this game. I’m also really hoping the passing of the great Yoshitaka Murayama doesn’t slow Rabbit & Bear Studios down because I would really love to see more RPGs in this vein.
A stunning visual feast for the eyes that managed to create a fun and challenging set of gameplay rules that carried me through to the end in a few days.
It wasn’t a gripping experience, I wasn’t enthralled playing Open Roads, but it succeeded in what it attempted narratively and gave me a pretty satisfying conclusion and truly, that’s all I could ask for. Open Roads may not be an exciting experience for all but it was for me and I’m pretty satisfied with it.
Hot off of 13 Sentinels: Aegis Rim, I was hoping for something a little more narratively deep but even with the story’s simplicity, I really enjoyed my time. More importantly, there’s a new strategy RPG on the market, and one that’s approachable enough to bring in new fans to the genre to hopefully bolster it. Unicorn Overlord does so much right, I feel grateful for having experienced it.
Banishers: Ghosts of New Eden surprised me with its combat and gameplay but kept me interested throughout with its compelling narrative of love, loss, and sacrifice.
A surprisingly fun and competent genre-bend from Pixpil that's a must play for fans of Eastward.
With fun turn-based combat, enough strategy development and random elements outside of combat, and a decent primary objective, Dicefolk refines an existing genre to make something both unique and recognizable. Dicefolk isn’t just for genre fans, it’s a very enjoyable game all around, especially if you dig turn-based combat.
Games should exist and designers should always make games but Gordian Quest offers nothing new and does nothing exceptionally well.
Though not without issues, I think Silent Hope is a good game at its core and is hopefully a jumping off point for more games like this from Marvelous in the future.
Goodbye Volcano High tells the tale of eight high school students living out what's possibly the end of their existence and determining what is important to them as they face the end.
The pillars holding up Eternights; Narrative, Combat, and Characters, have lots of cracks and didn’t take long to start crumbling. As impressive as it is that this game was made with such a small team, I can’t recommend this game.
The Cosmic Wheel Sisterhood broke me by the end, I was in tears, and I’d encourage you to let it break you too.