Niv M. Sultan Avatar Image

Niv M. Sultan


13 games reviewed
66.2 average score
70 median score
53.8% of games recommended

Travis Strikes Again marks a glorious return for Suda51's No More Heroes series, melding myriad genres to create a totally wild arcade experience.

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Feb 10, 2019

The port of a 2014 tower defense to the Nintendo Switch offers lots of fun and replay value, but suffers from some outdated design choices.

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Below Unexplored: Unlocked Edition's tricky surface lies a mesmerizing experience that manages to be frustrating, relaxing, and exciting, all at once.

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The turn-based strategy-stealth hybrid is a rote slog that proves powerless against a foe stronger than both aliens and humans: itself.

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Mar 12, 2019

Claybook offers an enjoyable, lighthearted atmosphere, but the game's environmental puzzles fail to stay interesting or satisfying for long.

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Darksiders: Warmastered Edition's new Switch release suffers from technical issues, but the action-adventure game at its core has held up.

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Apr 2, 2019

Skorecery has the potential to be a boisterous party game, but limited single-player options and an over-reliance on local multiplayer hold it back.

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Apr 18, 2019

Katana ZERO, a time-warping samurai escapade, boasts stunning visuals, music, mechanics, and writing. It's one of 2019's best games thus far.

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SteamWorld Quest, a card-based RPG, is an all-around pleasure: challenging but not too complicated, accessible but not too simple, fun at every point.

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The bundled games evoke the wonderful art styles and writing of their source material, but their gameplay isn't as consistently successful.

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The game’s quirky sensibility lends amusing irony to its critique of modern industry’s environmental destruction. Where item descriptions in the Dark Souls series and its ilk flesh out the esoteric lore of their settings, here they offer a crab’s-eye view of life on the surface. “Residue of a painful venom lines the outside of this armor,” reads the blurb about the nozzle of a hot sauce bottle that Kril can equip as a shell. As Another Crab’s Treasure conjures a universe in which the vast horde of trash sunk carelessly into the sea might have its benefits, the game pokes countless holes in its fantasy, letting reality flood in: No amount of make-believe can render humankind’s impact on the Earth anything but poisonous.

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Aletheia also gradually attains a suite of powers that allow you to reach previously inaccessible areas, but backtracking grows tedious due to the barebones map and the limitations of fast travel. You can only teleport to and from a handful of locations, meaning that you often need to embark on odysseys to use warp spots to get elsewhere. This tedium leads the game’s Metroidvania elements to feel shoehorned in rather than integral to its design. Though it has the bones of a winning action platformer, Gestalt: Steam & Cinder contorts them in submission to generic norms and expectations. The adventure becomes a chore, the fire stamped out.

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But while the game at times demands a level of execution that its design doesn’t always facilitate, its frustrations are fleeting. They resemble the towering skeleton that stomps through its world—revealing themselves in bursts but largely sticking to the darkness, denting but not fully cracking the beauty, coziness, and wondrous sense of atmosphere that surround them.

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