Outriders
OpenCritic Rating
Top Critic Average
Critics Recommend
Outriders Trailers
Outriders: Release Date Announce [ESRB]
Outriders - Official Reveal Trailer
Outriders - Official Announce Trailer | E3 2019
Critic Reviews for Outriders
Buried by an unsatisfying combat loop and bad campaign, Outriders is a forgettable loot game that ends right as it's getting started.
After a disastrous launch People Can Fly's third-person sci-fi adventure emerges as a smart if familiar shooter.
Outriders is the type of game where players get what they put in. For those who want a pick-up and put-down RPG with an emphasis on story, Outriders has that covered. For those who want hundreds of hours of gameplay in tense and adrenaline-pumping combat with powerful builds, Outriders has that covered too. Ultimately, the strength of Outriders is how it connects to its players and what they want out of the game, meaning everyone walks away feeling different about it, and that can only be a good thing.
Outriders would have been a much better game had the campaign been half as long and the end game had twice as much content. I had fun exploring the dozen or so environments throughout the story mode, but the game doesn’t start firing on all cylinders until the gear you get becomes meaningful. The disposable nature of gear during the campaign/leveling process makes the game feel a lot more shallow than it actually is, and getting players to that end-game grind sooner would likely have exposed a lot more players to the best that Outriders has to offer.
Outriders is a brash and bold looter shooter that will keep you entertained through the campaign and side missions, but its endgame content gets repetitive fast.
A surprising, old school looter propped up by a contained sci-fi campaign, ferocious combat, and a modding system that encourages endless creativity.
Taking to combat and combo-ing skills with other players is immensely satisfying and make each run-in with enemies feel exhilarating rather than a chore
Industry Coverage
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