Pam K. Ferdinand
There are other complaints, such as the front-loaded need to make money, which evaporates after Mineko acquires all the crafting tools and benches, immediately negating one of the few mechanics that kept anybody playing. But, ultimately, Mineko’s Night Market is a melding of boredom and frustration, and a lot of that frustration stems from the fact that the game could have been good. It had the graphics, music, story, and the makings of a gameplay loop that should have been thoroughly engaging. Instead, it just feels like nothing was pushed to its full potential, leaving both the game and the player wanting more.
Ultimately, Land of Screens may serve as a helpful reminder for a few players, but most people already know that it’s important to look up from their devices sometimes. As a non-developer, it’s difficult to see how Serenity Forge could have relayed its message in a more engaging manner, but there are developers who have successfully sneaked a societal call to action into their games. This is usually accomplished by focusing on gameplay first and sprinkling the message throughout for people to uncover themselves. Instead, Serenity Forge has made the entirety of Land of Screens about the message and only marginally concentrated on anything else. This has resulted in a flat experience that lacks the ability to inspire.
Ultimately, however, this latest entry in the franchise is simply not exceptional. It’s easy to get sunk in and lose huge chunks of time tending crops and animals or befriending villagers. But, overall, Story of Seasons: A Wonderful Life is a steady middle-of-the-road offering with nothing to recommend over anything else currently available in the genre. Almost every aspect of the game is good but not great.
Flightless has also released a game called Element, which the developers describe as a “real-time strategy space game for people who don’t have time to play real-time strategy space games.” That same premise seems to be the purpose of Doomsday Vault. It’s a puzzle game for people who don’t have the time or energy to challenge themselves with a puzzle game. It’s an enjoyable experience, just not a memorable one.
Pathway overall feels like a lite version of a turn-based game, and the monotony sets in fairly quickly. There are no plot twists to keep the story engaging, because there really is no story but rather the shallow foundation of one. Although the game can be beaten in 10 to 20 hours, it's questionable whether many gamers will see it through to the end. It may suck players in for a while, but the game simply is not dynamic enough to maintain interest long term. In the end, Pathway feels all the more dissatisfying because it had such potential. Robotality’s creation can be compared to an itch under the skin that can almost be scratched, but not quite.
The combat in Lysfanga really seems to do all the heavy lifting, and it’s unfortunate that the rest of the game leaves so much to be desired and feels like it’s just there as ungratifying filler. However, it’s a hack-and-slash game, and the fighting is what’s ultimately most important. For non-completionists, the game can be finished in about 15-20 hours, and most of that time will thankfully be spent in combat taking out bad guys.
Published by Sega, Amplitude Studios' Endless Dungeon is a roguelike twin-stick shooter built around a tower defense mechanic. Featuring a range of playable characters who each come with their own nuances, the game's missions are taken on by squads of three, with players having to clear procedurally-generated levels while defending a special bot. Endless Dungeon can be played solo or in co-op.
Luckily, as the player progresses, builds an army of strong combatants with useful quirks, accumulates a stockpile of weapons and hats, and unlocks perks in the research lab, the game gets easier. The challenge definitely remains, but the balance begins to noticeably shift from frustration to fun. People jumping into Mr. Sun’s Hatbox should be prepared to get annoyed and occasionally exit the game feeling irked. But those who persevere will be rewarded with an indie roguelite that ticks all the boxes and is perfect for a quick, fulfilling play session.
Beacon Pines offers a quirky gameplay hook, pleasing art style, and an unexpected mystery, but that might not win over more than a select group.
Overall, Nobody Saves the World could have been exceptional, but there are certain aspects that are lacking. The expected Drinkbox Studios humor isn’t pervasive enough to keep people playing to see what’s next, the story is negligible and seems like something tossed in to give players a half-hearted sense of purpose, and the repetitiveness of quests gets tiresome very quickly. The positives of the game – the appealing art style, variety of skills and dungeons, and perhaps multiplayer — might not be enough to keep players interested either. That being said, the gameplay and presentation of Nobody Saves the World will undoubtedly win over many people, and it may capture the attention of others for a solid chunk of time.
The game is a snapshot of the lives of three women, uncovered over the course of a few days, the discoveries they make about each other, and how the whole experience brings them closer together. And like most people’s lives, it’s not all action, dungeon crawling, and loot collecting. It’s mainly emotions, arguments, secrets, heartache, and love; in other words, what the game has to offer simply won’t seem very interesting to everybody. But for anybody looking to spend a relaxing afternoon with a heartwarming tale, taking a brief road trip with Tess and Opal in Open Roads may be just the answer.
This release really needs two separate review scores: one for people who’ve never played the originals and one for players who will frolic through the levels with experience and rose-tinted glasses of nostalgia. Fans of the original Tomb Raider games will probably be thrilled with these remasters. For non-veterans, though, it will be an arduous journey, and the new textures, lighting, and “modern” controls won’t make much difference. It will be hard to judge these titles through the lens of ’90s tech and game design rather than 2024’s, and new players might have a tougher time overlooking issues that veteran players embrace as quirks or don’t see at all. However, it seems safe to assume that most people picking up Tomb Raider 1-3 Remastered already appreciate the originals, and so this score is aimed more at them. Newcomers, approach with caution.
Published by Private Division, Piccolo’s platformer set in a post-human world is a solid offering and another reminder that indie games can provide well-rounded, memorable experiences. After Us can be completed in about 10 hours, 20 for thorough explorers, and nearly every minute of it will be enjoyable. The visuals are impressive, the gameplay is fun, the levels are varied, and though the story is rather simplistic and a bit vague, it serves its purpose. After Us probably won’t rise to the top for many people, but it definitely won't sink to the bottom either.
Octopath Traveler 2 is more of the same with side quests, interesting characters, and a large world to explore. It essentially gives fans of the first game an additional 60 hours of what they already enjoyed, and newcomers can jump right into the sequel without worrying about what they might have missed.
It probably won’t appeal to those who have a hunkering for a more action-oriented experience. But for a relaxing evening on the couch, without much thinking required, the adventure title definitely delivers. It’s simply a beautiful game, both in terms of graphics and the story that it tells, and will leave players with a pleasant sense of wonder, curiosity, and vague nostalgia.
Supermassive's The Quarry is one of the best games from the developer since Until Dawn, but it still has some recurring issues from previous titles.
Dicey's Zelda-inspired indie adventure Tunic gives players a magical world to explore, if they can handle the game's difficulty.
Pathfinder: Wrath of the Righteous provides an impressively deep CRPG experience, but tosses in some frustration and bugs to go with it.
These issues are unfortunate because Sable is a remarkable game that would normally warrant a higher rating. But the problems, although minor for the most part, were encountered with such regularity that they can’t be overlooked. Hopefully, Raw Fury will fix these hiccups quickly because, without those flaws, Sable truly is a beautiful and minimalist journey through an open world that is a joy to explore.
Ender Lilies: Quietus of the Knights is a charming and melancholy Metroidvania that doesn't stray far from its roots and inspirations.