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An exciting new direction for MMOs that's plenty of fun already and should only get better with a few patches under its utility belt.
Possibly the best of its genre, Orcs Must Die! is clever enough to keep evolving before it ever gets boring.
Intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences.
Enhanced with hi-res sprites and a spiffier soundtrack, this indie success story has received the update it deserves.
A smart, unembellished survival horror adventure which rewards patience and inspires introspection.
A Weskered development gives us the Wong game. Resident Evil: Operation Raccoon City is evil in the wrong sense.
It retains CS' spirit as a competitive game driven by careful tactics, cooperation, and individual heroics alike. It's still a game about positioning, timing, and, say, thinking critically about how much footstep noise you're generating. GO preserves CS' purity in that regard--it remains one of the only modern shooters without unlockable content, ironsights, unlockables, or an emphasis on things like secondary firing modes.
A massive action-RPG in a small package. A few misjudged dalliances with the past don't hold it back from a bright future.
A promising enough idea, Lucius shoots for the depths of hell but poor execution lands it merely six feet under.
Primordia starts abruptly and ends just as suddenly, and the good story that were teased with doesnt quite ever get told.
This is yesterday's MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
More rehashed than remastered, your childhood might be better served holding onto old memories rather than making new ones.
Straightforward and replayable, Spelunky is precision engineered to make death fair, funny, and a story worth sharing.
A gorgeous world, bursting with personality. Great storytelling makes up for the short length and unchallenging puzzles.
A charming and inventive platformer that understands what makes the genre special, and never rests on its laurels.
Although familiar to BF3, but BF4 remains a visually and sonically satisfying, reliably intense FPS. Improved by Commander Mode and a terrific and diverse map set.
Structural innovations and strong presentation, held back by grind and an old-fashioned business model.
The campaign is exciting but only passively entertaining, and the multiplayer tweaks the knobs of established Call of Duty games to little effect.
Burial at Sea, Episode One is good but not essential - the only piece of BioShock story content you could say that about.
The fantastic Exalt missions, gene mods, and MEC Troopers are an excellent reason to play more XCOM.