Pedro del Pozo
The Final Shape is by far the best expansion for Destiny 2 to date.
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Although the first few bars didn't tell me much about the title except that it looked like another walking simulator with scares, it was the complete pack that left me excited. The combination of a very powerful visual aspect, incredible sonic fidelity, a rhythm that encourages you to know more and an action that catches you, result in Still Wakes the Deep being one of the best cinematic style titles you can find today.
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Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
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Honestly, I know little about Russian literature. I could tell you that it has elements of Dostoyevsky and that it hides under its history the great dilemma about the dichotomy that everything that is not religious is directly the devil, but that would not be my words. Indika is first and foremost a game. A game that is based on offering a curious, interesting, funny, disruptive, bizarre and sometimes very disturbing experience. It is not the great adventure that will break into the industry, but it is, without a doubt, something that any lover of a good audiovisual experience should not miss.
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If I had to choose, I would like the style of the recent Warhammer 40,000 Boltgun, which surpasses the one we are dealing with in forcefulness, fun and dynamics. Wrath is a title that I've been looking forward to since it was announced, and I liked it, I don't deny it, but I expected something else.
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With a few basic rules to follow, Sker Ritual works very well as a carefree multiplayer shooter. If the audience supports it and the content doesn't take long to arrive, they can get their hands on a moderately long-lived title, in which you can get your adrenaline pumping by killing some good zombies among friends, because the terror of Maid of Sker is lost among so much action and shooting, there's no doubt about that.
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As a Starship Troopers fan, I almost get excited every time I jump into my Hell pod and I don't miss the intro video every time I start the game, as a good defender of democracy. The truth is that Helldivers 2 has hit hard in my nineties heart and from what I have seen, also in the hearts of many. The question is whether it will be enough in the medium or long term for the gaming community, because it shows that you don't need to have a huge AAAA-style promotional campaign like Skulls & Bones or Suicide Squad to succeed. And that's another signal that players are giving to the big companies. Despite being a PS5 exclusive, I'm happy for the success of Helldivers 2, but even more so, because it proves that locking a game into one platform is becoming more and more of a mistake.
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I thought this game was going to be good, it was going to be fun, it was going to have a good narrative, but it was going to be an interesting game that wouldn't catch on with the community. And I really want him to, because I was happily erring in my judgment. Banishers: Ghost of New Eden is a great game at all levels. It's a living demonstration of how to use your resources in the best possible way, how you can make an ARPG without sacrificing quality storytelling or fun combat, in a smart way.
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Admittedly, many of the ratings that Robocop: Rogue City has earned are based more on the objective than the subjective. For that very reason, I think the game deserves a much better score, because it is (yes, I'm going to say it), a love letter to Robocop fans, which really no one who has loved the character at some point in their life should miss. I even recommend watching the first movie at least before starting the game, as there are so many references, that you will enjoy it much more.
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It's impossible not to appreciate the great work of Nightdive Studios with these types of remasters. Not only because of the quality of its manufacture and the impeccable final result, but also for giving us the possibility of resurrecting in our current systems titles that were totally extinct, that were considered "Lost Media" and that no one has bet on again. If these people continue like this, we may have to open up a new genre called: 'Journey to the Wonders of the Past'.
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You may have sounded a little disappointed when describing many of its sections, but as sometimes this is about sensations and not so much about striking features that each studio marks in bold in their press releases, EA Sports WRC is a great Rally game. It's nothing more and nothing less, what we expected from Codemasters, a Dirt Rally, but licensed. The problem is that it doesn't go any further or surprise those of us who follow the launch of the annual WRC. It has some details, such as being able to create our own WRC, but the rest smacks of having already seen it, something that graphics technology doesn't exactly help.
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Redemption came with excellence. The experience of playing a full game of Cyberpunk 2077 with our character from scratch adding Phantom Liberty is simply unique. In terms of plot, immersion, and so on, it's practically unmatched. The universe that CD Projekt has created around Night City hasn't been made overnight, nor has it been fixed with two simple patches. The game never let bugs get in the way of its real charm and seeing it now in all its glory simply makes it one of my favorite games of all time, just like The Witcher 3 has been.
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I have no doubt, Hot Wheels Unleashed 2: Turbocharged is one of the funniest, most complete, and most visually beautiful arcade driving titles on the market. It is a perfect combination between being a powerful merchandising element that can well go in the Santa Claus card of the little ones in the house and at the same time, being a real challenge for any demanding player. The possibilities of customization, track editing, a full campaign and the 130 Hot Wheels make it an undisputed product. You can even play Split Screen co-op!
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Possibly, we are facing the closest soulslike and almost equal to the Dark Souls saga itself. It has absolutely everything a fan of the franchise could want from this type of game: It is difficult, challenging, but not impossible or unfair, it has many possibilities to approach the adventure, and technically accompanies both sight and ear. Perhaps the story does not become so transcendental, because it is one that we have already seen more than once, but we must not detract from it, because the design of the characters is impressive in many cases, something that also happens with the more than 30 bosses that are in the game, each with its own mechanics, phases and aesthetics.
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This DLC, if it can be called that, is an absolute essential of Resident Evil 4 itself and any fan of the saga. It is worth every penny paid for it and is enjoyed visually and playably. An excellent way to extend the playing time of one of the best action games of recent years and probably 2023 to which few drawbacks I can put, the truth.
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The Expanse is Telltale Games' return to its natural place. A good franchise to exploit, a tremendously charismatic protagonist and an interesting turn towards the most realistic stories with an aesthetic that begins to move away from that cartoon style so characteristic of the brand. It has caught us with its interesting plot, with the tragic consequences of our decisions and as a fan of the series, which I have seen in full, it seems to me an essential product for the player who is in a similar position.
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Daymare 1994 is one of those missed opportunities, if we can call it that way. Don't get me wrong, it's a great Survival Horror, which is right on the step below the big ones like Resident Evil or Dead Space. Other new ones, like The Chant, would almost occupy a similar place, in a gap where there is always room to have a good time. Although the attack mechanics of the enemies are not the most appropriate, because at times they can be frustrating, the development team manages to make us believe that it is our fault, for the ineffective management of our freezer gauntlet.
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It was not a surprise and it has been again for many. We almost hurt that the launch of Baldur's Gate 3 has come so close and has suddenly stopped talking about how incredibly well Gunfire Games has turned out the second part of its way of understanding a soulslike. Remnant 2 retains all the fun of the original, the procedural maps, the fun bosses at the end of the phase and still manages to twist its formula with some details that strengthen and lengthen it in an incredible way.
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The keys to Street Fighter 6 are undoubtedly three: Spectacular, spacious and accessible. Its combat is a marvel of fun and the Battle Hub looks to have us hooked for a long time, but if you just want to try it, play with friends from time to time and pass the story to a single player, the World Tour mode and the Modern control will delight you. Few buts we can put to the one who, at the moment, is crowned as King of the Fight in this 2023 that seems like one of the most interesting of the genre for almost a decade. Let Mortal Kombat 1 and Tekken 8 hold on tight, because Street Fighter 6 is here to win.
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It is true that a shooter of these characteristics has its own well-known limitations and a structure that does not invent the wheel, but as I often say in my texts, there are times when more is not always better. And in their own limitations, the good folks at Auroch Digital have created a little gem.
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