Phil Savage
Burial at Sea, Episode One is good but not essential - the only piece of BioShock story content you could say that about.
Stylish, inventive and easily one of the funniest games in years. Jazzpunk just wants to make you laugh. Don't worry, it will.
Masochistic stat-chasers will find much to enjoy, but Blackguards' varied combat is no substitute for a fully-formed RPG.
Rambling plot aside, Burial at Sea, Episode 2 is an entertaining stealth-lite shooter with a likeable lead.
An entertaining and efficient strategy game that improves on its predecessor—just not all that much.
The high-point of a consistently strong series, and a great showcase of adventure game design that fits the story's theme.
Not a dramatic reinvention, but still an enjoyable game of construction, economics and election fraud.
Clever questing and a stand-out combat system make for an entertaining MMO that's as large as it is full of character.
Satisfying arcade skate-'em-up that's fun from the off, and promises many hours on the hard path to mastery.
Makes you work a lot for very little. The repetitive churn of missions and activities further spoil an only occasionally entertaining shooter.
A fantastic campaign and massive open environments, soured only slightly by minor, persistent flaws.
Gat Out of Hell offers all the open-world distractions of a Saints Row game, but precious little of what made the last two so remarkable.
A perfect blend of science and slapstick, and a robust and compelling sandbox of possibility. Simply outstanding.
A fun, if lightweight, stealth combat game. The turn-based fighting isn't perfect, but remains entertaining enough to be worth a look.
A worthy end to Dragon Age: Inquisition. A lengthy quest with a satisfying pay-off makes up for some unimaginative encounters.
Beautiful, touching and messy. Life Is Strange is good—not great—but I'd recommend it to anyone.
A great expansion, and a promising sign of things to come. Some minor issues aside, Heart of Thorns is a clever addition to one of the best MMOs around.
A brilliant, massive sandbox of systems, albeit largely the same one Bethesda has been making for years.
Sloppy controls make for an infuriating platformer. If you want a modern Sonic game, get Generations instead.
A chaotic action romp, tragically let down by repetition and padding. There's fun to be had, but all too little variety in its huge open world.