Philip Kollar
Like many of the Western RPGs that influenced it, Dragon's Dogma is an uneven experience, but it's one that rewards patience and perseverance, and it's a bold argument for why Japanese developers should continue making RPGs, with or without the inspiration from this side of the Pacific.
Rogue Legacy rewards patience with non-stop surprises.
Final Fantasy 14 redeems the series' greatest disaster
The moments of payoff come too infrequently to make plodding through another three dozen frustrating enemies any less tedious.
It's not the most stable racer, but Need for Speed Rivals puts spectacular ideas to great use
Ryse is beautiful but hollow
Powerstar Golf balances smart social features and tight core gameplay with shaky economics
Doki-Doki universe is a gleeful game of self-reflection
The Walking Dead Season 2 may be better as a whole but it falters in the first episode
Risk of Rain is a great blend of difficulty and approachability
Spartan Assault's simple gameplay and broken economy misses what's special about Halo
Episode 2 raises stakes and expectations for The Walking Dead's second season
Second Son is more of the Infamous you already know
Hearthstone pulled me into a new genre and refuses to let me go
Bound by Flame is a generic mess
Episode 3's unforgettable villain made me feel like a bad guy...in a good way
Mario Kart 8 doesn't mess with the formula much, but it left me smiling
DreadOut's potential is never realized in its messy first act
Among the Sleep builds an engaging, terrifying experience on top of simple, buggy mechanics
The Last Tinker: City of Colors left me with a dopey grin