Philippa Warr


56 games reviewed
74.9 average score
79 median score
57.1% of games recommended
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Unscored - SMITE
Mar 25, 2014

Smite is an enjoyable experience and fun to dip into. It was also useful when I wanted to scratch a MOBA itch (which sounds like some horrible ailment) and didn't have the level of concentration I still need for Dota. There's a refreshing exhilaration which comes from being down on the board instead of up in the sky and it might catch an audience who bounced off other MOBAs or found them dull or frustratingly complex.

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Jun 24, 2014

Visually stunning but mechanically lacklustre, Valiant Hearts gets in the way of its own storytelling.

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Unscored - WildStar
Jun 26, 2014

The enjoyment I have got out of the first month so far has been worth the cost of the game and there's also still plenty to do. I'm only halfway to the level cap and when you hit that you'll get access to things like the 40v40 PvP Warplots which feature customisable and destructible fortresses. It'll be the strength of the updates which will govern whether I'd recommended subscribing long-term, but so far Wildstar is looking great.

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Jun 30, 2014

Ultimately, A Story About My Uncle is a pleasant but wobbly experience which only takes a few hours to finish. The checkpointing can be a frustration, the voicework is idiosyncratic, the prettiness can tip over into twee-ness and the story's conclusion lacks punch. In the moments when it finds its feet you get glimpses of a pretty platformer with a great sense of momentum. It's a shame, then, that the way the action and the other elements of the game are integrated keeps stopping that momentum dead.

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65 / 100 - MouseCraft
Jul 14, 2014

A robust puzzler whose colourful visuals can't mask a lack of personality.

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Dec 9, 2014

The philosophical side of the game won't be for everyone, and you can largely leave it alone or skim the texts if you really don't get on with it. I really enjoyed digging into the archives so I'd recommend giving it a good go, but ultimately it shouldn't get in the way of enjoying the excellent puzzle side of things.

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Unscored - Apotheon
Feb 6, 2015

With such a light story and relatively sparse worlds the game needed its combat to feel polished in order to shine. Sadly the unwieldy controls mean it's an interesting-looking game which never quite delivers.

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Unscored - Shelter 2
Mar 9, 2015

Shelter 2 has a memorable visual identity and a considered soundtrack, but in terms of survival and a rewarding exploration of the space there's just not much there.

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Mar 18, 2015

Throughout all of this is the lovely music, the gorgeous artwork and a moving story. That intro sequence brought a lump to my throat, but I wasn't sure whether the game would be able to sustain that ability to be affecting once it became less cinematic. But as the story plays out and I completed tasks I was fed more snippets. The game gradually reveals what's behind the tragedy of the forest and that emotional facet is unspoilt by unforgiving and unadventurous mechanical requirements.

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Unscored - Kalimba
Apr 28, 2015

Kalimba is relatively short if you're looking to just rattle through the story mode – I got through the it in a couple of hours – but the longevity comes from the repetition and the desire for that perfect run. I am now going back through the levels trying to get gold on all of them and make my totem pole glorious.

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Unscored - Sunset
May 21, 2015

Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.

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Life Is Strange is still a strong candidate for my game of the year but this episode raised a bunch of problems.

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TL;DR: Life Is Strange is really, really good.

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Unscored - SquareCells
Dec 7, 2015

Put simply, I'm looking forward to more.

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Unscored - Oxenfree
Jan 20, 2016

Oxenfree was an unexpected delight for me. Atmospheric, beautiful and with the ability to feel real connections between its characters.

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Feb 5, 2016

I associate Agatha Christie with a paciness and lightness of touch. It was there in this game at brief intervals but would then get obscured again as a scene dragged on for too long or you had to hover your mouse over a cigarette someone was holding AND a box of matches AND an ashtray in order to deduce they were a smoker. Eventually it just felt like the interactive elements stopped being a mild diversion and became an obstruction.

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Unscored - Unravel
Feb 11, 2016

Coldwood did put their hearts into Unravel and I can definitely feel that when I play. But despite his woollen charm, Yarny stayed well away from my own heart strings.

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Feb 24, 2016

Where I'm at with the game now is that I do enjoy playing and it's because it offers a beautiful and non-overwhelming survival option. I also find that the repetition of crafting and of landscape and of encounters combined with changes in biome end up feeling like verses in a song – familiar but with some of the beats changed up. But I also find that I feel I'm spinning my wheels a lot, that the systems aren't creating interesting or varied stories.

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Apr 15, 2016

The best way I can think to sum up this feeling is to say I enjoyed Everybody's Gone To The Rapture far more on PS4 and that was because after the first chapter I lay on the sofa watching and listening and luxuriating while my companion dealt with the controls.

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Apr 22, 2016

It’s a blessing for people like me who will tussle with it over a series of lovely evenings or keep it running in the background to fiddle with throughout the day. For others it will be a royal pain in the arse, an utterly inaccessible gem taunting them with its low poly style and seemingly-simple gameplay.

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