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The Star Named EOS tells a wonderful, bittersweet story through a unique gameplay lens that marries point-and-click puzzling with some light photography to great effect. If you've got a couple hours to spare getting lost in this hand-drawn and beautiful little game, you're in for an absolute treat.
Nobody Wants To Die is a strong detective thriller that does great work in immersing players in its dystopic-as-ever vision of near-future New York. While the gameplay loop is ambitious, a lacking protagonist and a gameplay concept that spreads itself too thin ultimately keeps Nobody Wants To Die from realising the full extent of it's potential. Regardless, it's an incredible-looking, amazingly atmospheric debut from a studio whom I can't wait to see more from.
Arranger takes a type of game puzzle that is often irritating and turns it into something pretty cool – even if some of that frustration remains. It's absolutely gorgeous and full of interesting mechanical ideas, and though its core premise isn't the most exciting, it makes a strong argument for its own existence.
Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn't enjoy as much, I'd gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
Conscript is a horrifying account of the cost of Verdun, and all of its battles and its loss, framed entirely as a classical survival horror game, for all of the good and bad that implies. It's a punishing, dire take on the war and a unique approach to a genre that I'd mistaken for being creatively wrung dry.
As an approachable, bite-sized introduction to the world of speedrunning through the lens of some bonafide classics, Nintendo World Championships: NES Edition is a decent enough package. It lacks a little added flavour, but the way it gently teaches you to find those perfect lines, hidden quirks and cheesy hacks makes for some very rewarding moments, and it doubles as a surprisingly good party game.
Despite a dazzling art direction and one killer new hook for the Souls-adjacent combat loop, Flintlock: The Siege of Dawn struggles under the weight of unnecessary RPG systems and an overarching lack of refinement to its many ideas.
Kunitsu-Gami: Path of the Goddess succesfully brings together elements of the tried-and-true strategy and action genres to offer up something truly unique. While there will be debate about how worthwhile the replay value is here, Path of the Goddess leverages some incredible enemy and objective variety to keep things fresh from beginning to end.
SCHiM has moments where it lives up to the promise of its concept, and levels where fresh ideas and fun mechanics elevate the experience. Unfortunately, it also feels padded and simplistic for long stretches, and the narrative doesn't quite hang together. It looks great, but it's often frustrating, too.
The Legend of Heroes: Trails Through Daybreak isn't just a great JRPG, but it's also a great jumping in point for anyone wanting to dive into Trails for the first time. Despite some initial complexities and some uneven pacing, Trails Through Daybreak is engrossing from start to finish, and has me keen to see what else this storied franchise has to offer.
Anger Foot has all the makings of a cult classic. Shooting and booting your way through the bonkers assortment of enemies remains exhilarating throughout with plenty of replayability. From the cartoonish flying feet to a vaping, ski-masked adorned girlfriend, it's endearingly quirky if a little juvenile. Levels might blur together and hold it back from greatness, but if there are plans to establish a franchise of ass kickers, I'd wholeheartedly welcome the news.
Unsurprisingly, Spin Rhythm XD is as good on PlayStation as it has been on other platforms. It's a top-tier arcade rhythm title that's remained sorely underappreciated, a fact that will hopefully change with this release. With novel mechanics, a banging playlist, fantastic options for gameplay customisation and a fun (if strange) VR mode, there's never been a better spin on this experience.
Beyond Good & Evil's 20th Anniversary Edition does a commendable job of freshening up an experience that had long aged out of its must-play status. Enhanced visuals that don't dull the original charm, welcome quality-of-life and control improvements and a nice smattering of extra content go a long way to making this a worthwhile revisit to Hillys.
Destiny 2: The Final Shape is another achievement amidst Bungie's countless triumphs. An ending delivering on its seemingly impossible promises with inventive and unique new additions that prove Bungie are far from done with Destiny. While that future remains somewhat uncertain, The Final Shape does offer certainty in its sheer quality and commitment to creating unforgettable player experiences.
Though it does little to stray from the formula, Banana Rumble is a worthy original entry in a series that has somehow survived decades on a fairly simple concept. With a worthy Adventure Mode full of fun stages and addictive challenges, some great inclusions for approachability, a healthy suite of unlockables and some amusing, if not particularly compelling, multiplayer Battle modes, this is a decent overall package for Monkey Ball vets and newcomers alike.
Luigi's Mansion 2 HD is exactly as it sounds. It's the second game in the series with a very fresh coat of paint. Unfortunately, while the visual upgrade is a decent effort, it ultimately still harbours the same design quirks that made the original game so controversial. While it falls flat in the face of the games that came before and after it, it's a great grab if you're looking to experience some more Luigi's Mansion.
Elden Ring: Shadow of the Erdtree is yet another masterpiece by FROMSOFTWARE. It doubles down on all of the best parts of Elden Ring and bolsters them through an inviting new world, an engaging story, and a ridiculously moreish gameplay loop. It won't change your mind on Elden Ring if it never clicked for you, but will undoubtedly wow you if it did.
Falling short of its potential, Still Wakes The Deep's linearity and simplicity of gameplay does disservice to a great concept. Despite this, it's still well worth a look, owing to its stellar art direction, well-written characters and strong atmosphere. The result is an inviting and alluring world that's a joy to take in, even if it doesn't quite scare the player in ways it intended.
At the end of the day though, the Kingdom Hearts games being on Steam is a big deal not because they’re very moderately updated or because it’s at all new to be able to play them on PC, but because it’s a huge portion of the PC audience that can finally play them via their distribution platform of choice. And, in the amount of time I’ve been playing the Steam versions prior to launch, everything looks great and works as intended, which is wonderful news.
Shin Megami Tensei V: Vengeance doesn't just feel like the definitive version of Shin Megami Tensei V, it also feels like a new potential template for ATLUS's future re-releases. Between a much improved narrative, the same addicting gameplay loop, heightened visuals and a smorgasbord of content, it's hard to find a lot to dislike in this package.