Diablo IV Reviews
Diablo 4 is packed with powerful class builds and exciting loot to find, but clouds its most creative aspects with an overly bleak world and restrictive endgame systems.
Like the Blizzard hits of old, Diablo 4 is a designer's game at heart, built on intricacy and depth. A sense of fearful overcompensation holds it back.
Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.
Diablo 4 is a stunning sequel with near perfect endgame and progression design that makes it absolutely excruciating to put down.
Diablo 4 has a solid foundation, but Blizzard is going to have to keep finding new ways to justify this slower take on the series forever, or else revert back to the mindless grind of D3, which isn’t what I want to see. Players are going to push for faster gameplay and less friction, and it's going to be up to Blizzard to stick to its guns here and maintain the vision of Diablo 4, while also managing the natural effects of power creep over time. It’s an unenviable position, but I respect the hell out of this team for choosing the path of most resistance and pursuing a unique identity for this game, especially in light of what Diablo Immortal is and what Overwatch has become.
A fan-pleasing sequel that makes effective use of its new open world structure and some welcome nuance in the storytelling and character customisation.
"After sacrificing nearly 100 hours of my life to Diablo 4, I've barely scratched the surface of what it has to offer"
Diablo IV continually seduces me with its promises of power and riches and regularly follows through. I’ve had a tough time putting it down even after starting fresh numerous times, and I get excited thinking about how I’ll be foiling Lilith’s plans in the months ahead as seasonal updates begin rolling out. Until then, I’m happy to continue relieving Sanctuary of its treasures – and demons of their lives – in this devilishly impressive epic.
More busywork doesn’t lessen the series-signature lootfest appeal
Diablo IV's surprisingly moving and engrossing story encapsulates gameplay systems that have learnt all the right lessons from entries past.
For series fans, Diablo 4 makes a compelling case to become your next main game. For everyone else, the specter of cosmetic microtransactions and live service elements hang heavy over this refined action-RPG formula. Fortunately, the game is strong enough out of the box to entertain anyone willing to dive into its world. Everything I played of Diablo 4 was solid, I just hope it stays that way.
Diablo IV is almost shockingly refined, with an absorbing story and addictive gameplay. The shift to always online and connected play might turn some away, and the level scaling can make combat a little same-y, but on the whole, this is still Diablo at its best. It plays very well, offers tonnes of options for tailoring your character and acquiring that all important hunt for better and better loot will keep you coming back for more.
Diablo IV is a highly addictive video game that boasts wonderful aesthetics and world-building and level-up design. It is a perfect dark adventure to get lost during a barbarity of dozens of hours and of which you will hardly get tired.
Review in Spanish | Read full review
Diablo 4 is the triumphant return of the saga. The game manages to bring back the dark style of Diablo II while boasting a good narrative, gameplay as addictive as ever and some interesting novelties. It only remains to be seen how Blizzard will keep the game, but we can say that the time-eater has returned in style.
Review in Spanish | Read full review
Though in theory, an “endgame” playthrough of Diablo 4 is probably 100-200 hours across a larger span of classes, I feel like I can judge what I’ve seen. My impressions are overwhelmingly positive based on what I’ve experienced so far, from the map to the gameplay to the new systems to even the story, which I was not expecting. Blizzard really seems like they’ve nailed this, and I’m going to say the only way this will be poorly received at launch is if technical issues kill people’s ability to play. But once it gets rolling? Yes, I think you’re going to like Diablo 4.
Blizzard opts for refinement over innovation with Diablo 4, but it's still a devilishly good time.
Diablo IV is not without flaws, especially when it comes to its dungeon design and its excessive approach to level scaling, and it's not as innovative as some of the previous entries but it's still a quality game, made with great care and competence. Above all else, though, Diablo's gameplay still offers plenty of fun: it doesn't matter if you're playing as a druid, a rogue or a necromancer, slaying thousands upon thousands of demons is always satisfying.
Review in Italian | Read full review
Diablo IV is tremendously addictive, its combat is formidable and the character building is excellent. More MMO than ever in a new path for the saga.
Review in Spanish | Read full review
Each class has a gimmick-or "specialization"-that unlocks as you progress through the game. The Barbarian, for instance, can lug around a huge arsenal of weapons and gains "expertise" with each as you use them, granting buffs and special effects. The Necromancer can choose between different types of minions or sacrifice them to extract their power. The Rogue has three specialization options, one of which is a WoW-like combo-points system. Every class has its own personality and quirks, and they're all a blast to play.
It's a damn good entry to the series as a whole, and will give the vast majority of its players a bloody good time.