Hitman 3 Reviews
Meanwhile, it's clear that next-gen consoles get a more refined, smoother and prettier experience - even if there is the sense that Hitman 3 isn't specifically targeting the capabilities of the new hardware. But when a game looks as good as this, runs as well as this and features some superb new missions, it's difficult to complain.
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
All told, though, Hitman 3 is one of the best stealth games ever made.
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
Though this is the weakest map in the Hitman 3 lineup — excluding, maybe, the experimental train level, Carpathian Mountains — it’s still a Hitman level, i.e. pretty good. It doesn’t hit the standard IO Interactive has set for itself (and it will be a shame if this is the last map Hitman 3 gets), but that still makes it more interesting and worthy of exploration than the vast majority of video game levels I've played this year. IO is playing with interesting ideas, but this iteration just isn't there yet.
n an alternate universe, Hitman became one of the best selling series of all time, its influence akin to something like PUBG. In this better world, where the pandemic never even happened, Hitman spawned a genre of its own - the Hitmanlike, where developers put level design and systemic play right at the top of their priority list. Alas, we can’t break through the skin of the world and reach that universe. We’re stuck here. In our world, Hitman stands alone. There’s nothing like it, and Hitman 3 is an outstanding refinement of that unique 21-year-old recipe. Just watch out for that secret ingredient. (It’s poison).
A slick and entertaining conclusion to the trilogy.
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
Hitman’s Freelancer mode is something rare: an intoxicating blend of challenge and approachability. It plays on the hubris of longtime players, but also guides newcomers with thematic objectives and a more explicit overall structure. It may not allow for the micro-repetition that makes the base trilogy tick. But it does maintain a rapid momentum from the beginning of each run to its bitter, comical end. After so many hours spent with this trilogy, combing each of its locations for something, anything I missed, I did not think it possible for IO to surprise me anymore — but here we are.
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
IO Interactive delivers a terrific, thrilling finale for its trilogy
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
Review in Spanish | Read full review
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
So it’s 5 levels really, but they are excellent levels, masterful executions of a brilliant concept by a team at the top of their game. And, on top of that, we’ve already got the other two games—which are available for dirt cheap, now—to make a single, expansive, globetrotting experience that sees our familiar, baldheaded puppetmaster accessing the world’s ultra-wealthy just when they thought they were invincible, dancing through the class divides like the nameless angel of death that he is, and then blowing someone up with an exploding golf ball or something.