Elden Ring Reviews
Grandiose, mysterious, but now a touch more welcoming, Elden Ring tweaks the FromSoft formula to open up its world.
An open world action RPG from FromSoftware that reaches new heights, but spends too much time in the familiar.
More than an open-world Dark Souls, FromSoftware's Elden Ring offers a new experience that will still feel familiar and satisfying to fans.
Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.
FromSoftware doesn’t rewrite the medium’s rulebook, but does tear its own tenets asunder while reconstructing them into a cohesive whole that outclasses all that came before it. The Lands Between invites you to explore it with an unparalleled level of freedom, offering up a plate of seemingly impenetrable challenges and intimately constructed stories that are always a delight to indulge in. This is, without doubt, one of the best games in recent memory.
Elden Ring is both a refinement and evolution of the Dark Souls formula, presenting an expansive world that's as hostile as it is inviting. Despite the occasional excess, suffering has never been as much fun as this.
A masterful blend of Dark Souls and Zelda: Breath Of The Wild that makes high demands of its players and yet still remains surprisingly accessible and adaptable.
Elden Ring represents a truly amazing combination of various game elements that all come together to create something fascinating, special, and unforgettable. Elden Ring isn’t just the best game this year; it’s one of the best games ever made.
Elden Ring is FromSoftware’s most accessible, and difficult, game yet
From Software's latest is a masterpiece of open-world design that places exploration and player agency at the heart of the experience.
Like most great works, Elden Ring is magnificently flawed, equal parts beautiful and ostentatious. In this age of cookie-cutter, paint-by-numbers, triple-A development, what more can you ask for than something wholly confident in its bullshit? Now, if you’ll excuse me, I’m only about one-third of the way through the game and would love to see at least one of its multiple endings sometime this year.
Games like Elden Ring only come once or twice in a generation and raise the bar on what the medium can offer.
10s aren't perfect, since nothing is, but they come as close as you could get in a given genre. The new leader to beat in its sector, we're talking pure ecstasy.
Elden Ring is the game Souls fans have been waiting for. From the open world design, to riding into battle on Torrent's back, and the dark narrative woven through the world, this is a clear Game of the Year frontrunner that will have us all ensnared for a long time to come.
FromSoftware signs a title that, more than a new IP, looks like a swan song; the culmination after 13 years perfecting a genre. The ideas and learning of his latest works converge within the richest and most exquisitely designed open world that our feet have ever trodden. Elden Ring is a madness that seems impossible to beat.
Review in Spanish | Read full review
Elden Ring is a resounding step up from today's soul-like standards. FromSoftware thus gestates a video game like no other has created, in which a gigantic and absorbing universe will surprise players again and again despite the dozens of hours they accumulate. Elden Ring is, without a doubt, one of the great candidates to become the GOTY of 2022.
Review in Spanish | Read full review
Elden Ring is a gaming achievement the likes of which we rarely seen, and you will be remiss to not pick it up and see what the hype is about for yourself.
Simply put, Elden Ring is Miyazaki and FromSoftware’s magnum opus.
I can appreciate that Elden Ring doesn't want to hold a player's hand and gently guide them to the next point of interest, as so many other games do. But that lack of guidance often seems to slip into a willingness to let a player wander aimlessly if they're not careful. Players who use guides or rely on the in-game hints from other players may not feel this issue so acutely, but aimlessness has been a major feature of my time with the game so far.