Street Fighter 6 Reviews
But that's the risk Street Fighter 6 took when it merged three game-sized modes. World Tour is the accessible and content-rich single-player attraction that the genre has been waiting for and has fully gamified the process of learning a fighting game. Battle Hub is one of the most enticing fighting game lobbies ever, introducing variety in the name of fun. Fighting Ground fills any gaps left by the other modes, while also emphasizing traditional gameplay and SF6's new mechanics like the Drive System. These modes easily hook their intended audience, and it seems Street Fighter 6 has reclaimed its spot at the top of the fighting game world.
Street Fighter 6 is the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it's roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game.
Minor technical issues and questionable monetisation scuff what is otherwise one of the best fighting games we've seen in the last decade.
Street Fighter 6 rights the wrongs of its predecessor while dragging the famous fighting game franchise kicking and screaming into the modern era.
As a fighting game, Street Fighter 6 is pretty much flawless, but it’s the little details across the board that make it clear that this is a fighter for everyone and not just fans of the genre. A wild statement for a series that’s always felt more hardcore and impenetrable than the rest. Whether you’re a newcomer playing with Modern controls or a veteran with a fight stick and a vendetta, Street Fighter 6 feels like the most approachable and welcoming fighter I’ve ever played without ever once sacrificing its potential complexity and fighting spirit.
Street Fighter 6 offers the most flexible, versatile, and expressive combat seen in the series to date. With its fantastic suite of game modes and diverse character roster, Street Fighter 6 has something to offer every type of fighting game fan.
A far better launch experience than its predecessor, with an excellent fighting system and a wide range of options and features that transcend the usual genre traditions.
Between its cohesive aesthetic, the bounty of clever features, and crisp central gameplay, it’s one of the most impressive entries the genre has seen in some time.
Street Fighter 6 is the ultimate fighting game toolbox
Capcom's flagship fighter is back in form with intricate but approachable fighting mechanics and a feature-rich package.
It’s a sublime fighter that makes smart changes that honor what makes the series great.
Street Fighter 6 is a redemptive sequel that’s more complete and has a distinct style. Street Fighter 5 did eventually get better, but Street Fighter 6 has come out the gate swinging with a suite of deep mechanics with more intuitive ways to learn and master all of them. The single-player modes are lacking, and, in World Tour’s case, disastrous, but it’s a strong fighting game that packs quite a punch.
Simply put, Street Fighter 6 is one of the very best entries in series history.
Street Fighter 6 is proof that we are facing the best Capcom of the decade. Shaping up as a before and after of the franchise, it is a game designed with obvious intentions to attract new people and, at the same time, preserve the incredible legacy that the veterans of the saga fell in love with in their day. It is the atonement for the ancient sins of a company that has known how to listen to its fans; it's a small step for Capcom, but a big step for the fighting game genre.
Review in Spanish | Read full review
Street Fighter 6 has managed to renew itself in everything necessary to become an essential. His attention to detail, his sense of spectacle, his great control and a thousand other virtues make him a milestone for the fight.
Review in Spanish | Read full review
Street Fighter 6 doesn't need recommending to hardcore fighting fans – you all already know how incredible it is – but do I recommend it for more casual players? Street Fighter 6 has a real sense of community, welcoming all players old and new, teaching new tricks and providing something for those that just want a bit of fun. This is truly a fighting game for everyone.
All-in-all, this game rekindled my love of the franchise, and I can’t wait to see how Street Fighter 6 grows over time.
Dynamic mode provides the true button-mashing experience. I like to think of it as a "kid brother" mode. There are only three buttons, and they perform different attacks depending on which one you press and the range from which you press it. With a single button, you can throw a fireball from across the screen, punch someone when closer to them, or execute a throw while up in their face. A combo button makes you jump in for an attack from a distance or execute several moves in a row from up close. It's so easy that it feels like cheating, but with a little practice, I was able to feel in control of my actions.
It’s a must-have. And it might just be the most compelling overall fighting game package of all time.
Capcom once again sets a new standard for 2D fighting games. In addition to the advanced combat system and the excellent package of single-player modes, made up of numerous elements that find their balance in sharing the same resource (the Drive indicator), SF6 counts on more than a vast group of tutorials and alternative control schemes for every need.
Review in Italian | Read full review