Richard Cobbett
This is yesterday's MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
As far as the score goes, on Steam The Walking Dead is only available as a single purchase. As there's no way to predict how it's going to shape up, however, we'll be scoring episodes on their own merits and relative to each other, with a look at the entire sweep once it's all in our hands. All That Remains does a great job of reintroducing the series, and switches things up in a way that could have tripped up harder than Lee over a tree branch yet feels like the only way the story could have been continued. As bleak and terrible as the Walking Dead universe is, it's great to be back in it... and of course, to be able to leave.
A great start for an adventure proud to have graduated from one of gaming's finest old schools.
Retro and proud, understanding why these games were fun even if they are in the past.
Consortium is a game of great ideas in search of a story that deserves them.
Unfortunately, as DLC, if you didn't buy Shadowrun Returns originally you have to do so now to play Dragonfall - effectively doubling the price. It would be much easier to recommend as a standalone expansion - both as a marked improvement on the original campaign and a refreshing break from the genre's usual fantasy worlds. It still stands as those things if you're willing to take the plunge, though, as well as being an excellent reason to give Shadowrun Returns and its community a second look.
For now, this is a solid continuation, and having had one episode to reintroduce Clem and this one to really get the new plot started, it's hard to imagine the next episode won't ramp things up considerably with more of the human darkness we saw in 400 Days and exactly no chance of a happy ending. Telltale has promised that we won't be waiting as long for it as we were for this or the second part of The Wolf Among Us. Broken fingers crossed.
A war worth sinking your teeth into, on both its magical fronts.
Ether One dives into a world of dementia and returns in stylish, if bittersweet, triumph.
After a series like Blackwell, there's going to be plenty more waiting for whatever comes next.
Not half bad. Until the half that is makes for a disappointing return.
Like so much of the game, it dreams of being epic, but ends up just feeling slight – RPG action that would love to be in the same company as The Witcher and Dragon Age, but instead has to sit with the likes of Game of Thrones: The Game in the pile of adventures that are better than they feel they have any real right to be, past their terrible openings at least, but which offer little reason to burn money or the midnight oil on.
That's what's most disappointing; there's absolutely the spark of a really cool whatever-this-genre-is game in Among the Sleep, and for a while it looks like it's going to get there. Too bad it ends barely a quarter of the way in, passing the baton to something both much less interesting and perpetually trapped in its shadow.
Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years.
Be that as it may though, this is still a good crack at the Quest for Glory formula that, like Roehm, has little stomach for infamy but doesn't do a bad job at reluctant heroism. If you remember the original games fondly, you're almost certainly going to enjoy it, even if it doesn't quite reach their level. If you've never played them, the whole set of originals can be had for ten bucks at GOG.com (with a VGA remake of the second available elsewhere). It's impossible to recommend playing Quest for Infamy before or instead of those, but do keep it in mind for when you're done, and enjoying the knowledge that there are, finally, more games like them both out and on the way.
Among the Ruins is The Walking Dead doing what The Walking Dead does well, but it's spinning its wheels when it should be racing towards the finale. As far as Clem's story goes, it's hard to fight the feeling that what began as an exciting opportunity for the writers has now become something of a millstone when it comes to plotting. Can the final episode recapture the power and drive of her brutal first episode, as well as plot its way to a send-off as beautifully appropriate as Lee's at the end of the first season? We'll find out in a couple of months, when The Walking Dead: Season Two concludes in "No Going Back".
Abyss Odyssey brings plenty of style to this sort-of roguelike, but never gets as deep as its dungeon demands.
An inspired take on survival, where you get to bring your own horror.
Shadowgate hates you and wants you dead, but fans wouldn't have it any other way.
It remains a shame that Clementine never quite became the truly different kind of lead that the first episode promised, but in the final analysis, what The Walking Dead offers still more than makes up for its occasional stumbles. It's definitely a road trip worth taking - as long as you don't mind its highs being its most devastating lows, its good endings being little but the trap where optimism goes to die.