Rick Lane
CD Projekt's stylish RPG has undergone a radical transformation, and the expansion starring Idris Elba makes the best of the game's new features
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
More offroading excellence from the series formerly known as Spintires, although its scientific theme is not as interesting as it could be.
Its improvements might be slightly overshadowed by the more extensive overhaul coming next year, but this latest and last iteration brings the best version of its match engine yet, a superbly refined set-piece creator, and, finally, the ability to transfer your saves.
HROT is a retro shooter that uses nineties style 3D graphics to build an oppressive late Soviet dictatorship afflicted by an unspecified disaster. It offers a masterclass in classic FPS map design, but has a weaker arsenal than other boomer shooters, and becomes less coherent as it progresses.
Dead Island 2 doesn't pretend to be anything other than a daft, messy romp through undead LA, and this carefree, capricious attitude is precisely what makes it fun.
The Settlers: New Allies has some degree of pedigree coming from Anno 1800's Ubisoft Blue Byte, but it's, unfortunately, a dismal strategy affair, confused, anaemic, and achingly dull.
Ixion elegantly balances the dynamic play of a colony simulation with a grand, meticulously directed sci-fi narrative. Its perilous journey through a cold and dangerous universe is vivid and engrossing, although its complex routines occasionally obstruct its storytelling ambitions.
A tough yet rewarding turn-based tactics game with a supernatural twist on the western theme.
Crossfire: Legion is a perfectly adequate RTS capable of generating some spectacular player-driven action, but it's so keen to be the next Starcraft that it skips right past much of what made Starcraft great in the first place.
It may not be a radical change, but it's still one of the best management experiences around.
If you’ve always fancied painting a big map in the colour of WAR, but get intimidated by complex UIs, there are certainly worse places to start. That said, I’d be more inclined to recommend something like the aforementioned Unity Of Command, which cuts right to the heart of large-scale strategy without a single mini-game in sight.
I’m not sure Taur has enough depth or variety to justify its price tag, but it is good for picking up in half-hour bouts and knowing you can make a decent chunk of progress.
If you picked up Battlefront last year and found it wanting, it’s worth a second look now. There’s easily a couple of evening’s worth of extra fun available for free.
Fntastic has confirmed that development has ceased on The Day Before, just four days on from its launch into Early Access. Steam has since stopped allowing anybody to purchase the game, although our review of The Day Before remains – giving you some insight into the state the extraction shooter was in at release.
Shallow simulation and lingering bugs make Rollercoaster Tycoon World a poor alternative to Planet Coaster.
Impressive heritage and a handful of neat ideas bubble beneath this co-op horror, though they're both ultimately squandered.
In the end, My Friend Pedro's two halves of the banana reveal the perilous balancing act of game design. The first half is a stellar example of how to build an action game, of how to engender a sense of creativity through the player's toolset, and how to bake seamless flow into complex and challenging environments. The second half isn't quite the opposite of that, but it tries much too hard to be clever, with humour that's less goofy and more edgy, and level design that's too exacting in its structure.
The systems run as deep as ever in Paradox's latest effort, though the personality isn't quite there.
The 90s classic has never looked better, but beneath the makeover it can creak.