Ridge Harripersad
Princess Maker 2 Regeneration was a prime reminder that some things do not need a re-release, despite some artistic additions.
SPYxANYA: Operation Memories leaned heavy into Anya’s cuteness, the minigames were pretty detailed but everything else was monotonous.
Men of War II stuck to its nostalgic roots too closely, failing to bring anything new—other than cleaning up its clunky interface from previous games.
Indika was like a four-and-a-half hour long movie that heavily relies on the voice actors and its characters to tell a remarkable tale.
Children of the Sun built upon some concepts from other first-person puzzle games, and came up with something charming and uniquely fun.
Rise of the Ronin was the near-perfect samurai/ronin open-world RPG that I have been starving for, and offers players a lot of choice in their playstyle.
Apollo Justice: Ace Attorney Trilogy returns in improved resolution, with smoother animations and a consistent 16:9 aspect ratio across the collection.
The visuals, music and game mechanics for Endless Dungeon were magnificent achievements, but the technical aspects should be prioritized before the official release.
PARANORMASIGHT: The Seven Mysteries of Honjo had an immersive mystery story, along with utilizing 2D visual novel features that amplified its overall quality.
Coming back after over a ten-year hiatus, Company of Heroes 3 revitalized the World War II strategy genre with an enormous arsenal of playstyle focuses and choices.
The world of Elderand tickled my fancy from the beginning to the end, and kept me coming back to pick it up with its fairly standard battle mechanics and replayability factors.
There was a lot of replayability factors in Floodland I loved, and a strong political message. If you love micromanagement games, this had a treasure-trove worth of content.
If you loved the other Dark Pictures anthology games, The Dark Pictures: The Devil In Me contained its core essence, and continues to innovate new ways to keep players interested.
Stranded: Alien Dawn was an exceptionally crafted survival, base-building simulator game that I could not out down, and it has only been in early access.
The attention to customizability and accessibility of Galahad 3093 showcased how a mech-shooting game does not need to prioritize great graphics over a game playable for everyone.
The Roll7 team have achieved an original greatness with Rollerdrome across the board: original concept, 80s nostalgia music and art—augmented with super fluid mechanics and gameplay.
V Rising found that perfect balance of building, combat, some lore and exploration—I would highly recommend it for RPG fans and vampire fans alike.
Ikai had a great first half with great pacing and providing enough mystery and heart-racing moments but fizzled out by the end.
Zorya: The Celestial Sisters is a great game to play for all ages with its easy mechanics, compelling visuals, story and soundtrack—I hope there will be DLC for more maps as I can keep playing this over and over.
The sci-fi environment piqued my interest, the levelling up system was great, but everything else was nothing out of the ordinary.