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While it isn’t a perfect game, Werewolf: The Apocalypse – Heart of the Forest is a rather unique and clever take on the visual novel genre that combines it with some truly engaging RPG elements. I found myself feeling immensely satisfied with my first playthrough, even if not every path I took ended up being ideal in the end. I found myself already pondering just what decisions I might make differently on a second (or even third one) given how much evolution the title does. That in and of itself is a sign of an enjoyable game to me!
Quite simply, Bastion is a game with lots of character and precious few flaws. Any fan of old-school action RPGs would be remiss not to play this game. If every title released had Bastion’s sense of newness and adventure, the gaming world would be even better than it already is.
When I close a good, long book, I always feel a little sad, as if I had just said good bye to an old friend. I want to know what happens to the characters that I grew to love, but I have to accept the end and move on. Bastion is a short game, which will run most people around five or six hours. Nevertheless, I feel that same kind of loss. Although I truly believe that Bastion could have doubled its length in terms of gameplay, I’m glad that the story didn’t risk imploding on itself. Don’t let anyone tell you this is a Diablo clone—that would cheapen Bastion; it needs to be heard to be believed.
If repetitive gameplay and generic humor don't bother you, Costume Quest might bring back some good childhood memories.
Lone Survivor bears doubtless resemblance to that classic survivor horror franchise, Silent Hill. After all, Lone Survivor has creepy monsters, a mostly-empty city, a basement you don’t want to be in but must be, fleshy red membranes, and a psychological bent. I like to think of Lone Survivor not as a tawdry imitator, but as an intelligent and surreal homage to a once-powerful series, and even perhaps a comment on the genre itself. This isn’t just about surviving and getting to the end alive, it’s about how you choose to get there. Lone Survivor asks you to think in the midst of madness and horror. And if you don’t, who knows where you might end up?
A striking and unique adventure with an annoying sidekick.
Lucius is an awful game and one that should be avoided like the number 666.
Worth trying, especially for gamers who value story over everything else.
A beautiful point and click adventure that offers more to children than adults.
Revitalizes the aging franchise and breathes new life into old mechanics.
An excellent opportunity for those who loved the original to play it again, but newbies will need the patience of a saint to survive the complexity of its gameplay.
A new Zelda that will set the standard for years to come.
I’d argue, though, that we need more games like this. I don’t think Lone Survivor can possibly be taken seriously on the levels of the works I’ve mentioned in this review. However, the fact that every design choice in the game aims at putting the player in the head of the protagonist as much as a side scrolling horror game can, sometimes at the expense of something that might have made the game more “fun,” is deserving of praise. At the very least, it is deserving of examination. And I absolutely think it is deserving of at least an evening or two of your time.
Amazing old-school mechanics meet modern conventions.
A disappointing experiment in disappointment.
If you liked Season 1, give Telltale more of your money.
George Stobbart and Nico Collard are sleuthing again, and it feels pretty good.
Probably good for your kids.
An experience I advise no one to miss.
A messy, bland RPG that might attract some for its nostalgic powers.