Ryan Costa
The addition of extra layers and modernity to a classic old-school dungeon crawler makes Wizardry: Proving Grounds of the Mad Overlord‘s remake an enjoyable accomplishment. The gameplay is still punishing, but it’s more manageable with added layers of strategic planning to make bad luck easier to swallow, while the presentation’s overhaul adds enough to make everything feel exciting to be a part of.
Mostyn House is not for the faint of heart, those braving the corridors of this nightmare will find a fun yet disturbing time, just be prepared to swap between difficulties in some situations.
It takes a special title to reach all gaming sensibilities and Unicorn Overlord does so with such style and flair that everyone should test it for themselves.
The game is ultimately a passable, but not fully realized, experience with the novel gameplay the only element that stands out. It is likely worth a look for those with whom the style resonates, just be prepared for fast thinking or copious use of the pause button.
This is the textbook example of exploration and every point of interest begs to be found as it creates a cohesive and captivating experience that is a constant feast for the adventurous soul.
Warhammer 40,000: Rogue Trader successfully encapsulates the vibrant and rich universe, while falling short in other areas. Bugs, glitches, and loading times pad a lengthy, yet enjoyable, adventure to ridiculous levels. Patch work may be incoming, but it’s currently a fight against aggravating qualities rather than an experience that immerses players.
The gameplay loop is so richly varied that finding new ways to break the game with a build is always entertaining, it is just a shame that the presentation surrounding this gameplay is so lackluster.
Slay the Princess certainly isn’t shy about beating the player over the head with a surreal combination of elegance, raw emotion, and tense uncertainty. Fans of psychological or philosophical quandaries that aren’t too squeamish at the sight of blood will have a field day with this title.
Some time-consuming interfaces and a distractingly chatty Princess cause some consternation, but fun dungeon crawling keeps players on their toes while well-balanced combat and encouraged character swapping keeps things fresh.
Long Gone Days is ultimately a case of tempered expectations. The combat and visuals have little details that show a lot of care has gone into everything. The scope of the story is where the snag comes in, as too many hard-hitting moments get lost in the brisk pace that it attempts to juggle everything, making many of them fall flat in execution.
It is fun to see the lengths a dark theme like this will go, but there’s little light to be found beyond the thrills of surviving to fight another day.
This is a game that is very dense, with a time-consuming interface and a story that tries way too hard to be something grand, throwing strained dialogue and empty contrivances together to the point where most of the meaning is lost.
Critical Games’ 8-Bit Adventures 2 successfully finds this line by blending quality-of-life aspects with an enjoyable turn-based combat system while following a beacon of heart and charm.
There’s plenty to offer that makes the gameplay loop addicting: tons of weapons to craft, a balanced difficulty curve, and an amazing soundtrack.
This ease and accessibility may be welcome for newcomers, but for veterans the main appeal ends up being the nostalgic views and sounds, while character development and overall plot are hindered by sparse words that leave little impact on their own. For a Vast Future feels like a fun walk down memory lane, albeit a breezy and brief one.
A strong combat system that doesn’t punish players too harshly makes Asterigos: Curse of the Stars refreshing and approachable.
Sunday Gold has a story that is set in an interesting world, but its focus on a singular plot point, while entertaining, makes other content feel disjointed.
It’s a game that delightfully demonstrates the importance of connections, with each other or one’s surroundings, and of reaching out.
Square Enix’s remake of Live A Live shows that even nearly thirty-year-old games can use narrative tricks to have a game shine brilliantly. Modern sensibilities, such as easier quest tracking and voice acting help widen its appeal, but the core experience remains outstanding after all these years.
Although Fallen Angel suffers from some annoying performance issues and long load times when reloading after death, it also does some things right.