Salt and Sacrifice
OpenCritic Rating
Top Critic Average
Critics Recommend
Salt and Sacrifice Media
Salt and Sacrifice: Release Date Announcement
Salt and Sacrifice Gameplay
Salt and Sacrifice Reveal Trailer
Critic Reviews for Salt and Sacrifice
Salt and Sacrifice is a riff on what came before, but not an entirely successful one. A tense, fraught combat system with gallons of customisation options carries Ska Studios’ sequel, and boss fights are entertaining if overly tough at times, but the storytelling and narrative designs of Salt and Sanctuary can’t hold up their end of the bargain.
Overall, Salt and Sacrifice still nails the core elements that make a 2D reimagining of Dark Souls a compelling idea thanks to its fundamental understanding of how character and level progression should flow and its expansive combat system. By adding in an extra layer of Metroidvania-style exploration and a unique approach to boss encounters with its Mage Hunt mechanic, Salt and Sacrifice sees Ska Studios carve out a space for itself as more than the studio that is good at making 2D Dark Souls games.
Salt and Sacrifice is an ambitious sequel that attempts to integrate Monster Hunter mechanics into an already crowded Metroidvania/Soulslike formula. It's not a great mix, but the strength of its core combat, customization, and refreshing co-op still make it worth at least a look.
With all of that said, it cannot be understated how compelling this game feels. It takes all the best things from its inspirations and blends them together in a way that works. It’s a game with the combat of a Soulslike, the gameplay loop of a Monster Hunter, and the exploration of a Metroidvania, all set against a beautiful backdrop - conflicting flavours that come together to form a delicious experience. It’s greater than the sum of its parts, and it’s a game I won’t be putting down for a very long time.
Another impressive attempt at a 2D Soulsborne but a less entertaining game than Salt And Sanctuary, with some frustrating combat that doesn't always feel entirely fair.
I want to like Salt and Sacrifice, and in some stretches, I do. I enjoyed exploring the world, concepts of hunting and crafting, and the moody atmosphere, which kept me continuing for dozens of hours. But its clunky progression systems and many maddening enemy encounters quickly make the fun times easy to forget.
Salt and Sacrifice imbues its Souls-like formula with elements from Monster Hunter, creating a peculiar mixture that falls just short of realizing its full potential.
Unfortunately, Salt and Sacrifice discarded way too much to place the focus on multiplayer. The aspects I do like, the exploration and combat, are carried over from the original game. The core Mage Hunt gameplay loop is tedious, and the lack of fast travel made me sick of seeing the same scenery repeatedly. You’ll probably find something to love here if you have a friend to place this game with and enjoy the original. However, as a solo adventure, it’s severely lacking.