Sam Loveridge
Forever Skies' take on the post-apocalyptic survival genre is a refreshing one, balancing its airship-building mechanics with exploration and narrative trappings with ease.
Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel.
Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
And it's that connectivity that really feels at the core of this DLC. Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.
A game so bad it'll literally make you sick
If you're looking for an interactive horror movie, Supermassive Games has totally nailed it. The strong storyline is bursting with boo-scares, gore and stereotypically creepy settings – to the point I had to put my controller down to stop my heart racing several times. And I loved and loathed all of the characters in their own way.
With excellent sailing and naval combat mechanics, it's a shame that Skull and Bones is so hampered by its lack of diversity, odd developmental decisions, and minimal capacity to offer a true pirate fantasy.
Redfall is ultimately not up to Arkane's usual standards. It feels rushed, unfinished, and unsatisfying to play.
Anthem is ultimately severely flawed, and very unfinished. There's half a good game in there, but it doesn't do enough to diminish the overall feeling of emptiness and repetition.
Although there are moments of warm loveliness in Grow Up's story, beauty in its world and some brand new abilities, there's no getting away from the fact that this feels like B.U.D's difficult second album.
We just wonder whether it'll appeal to new fans at all when there are better brawlers out there already.
Jett: The Far Shore is a frustrating jaunt through space, with a stunning world and narrative let down by clunky, awkward controls.
Microgame madness marred by overcomplications, WarioWare: Get It Together dissolves the fun with frustration.
Repetitive, formulaic, and downright strange, Biomutant suffers from an abundance of problems that get in the way of great ideas.
An experience that feels thin and repetitive in spite of its length and new additions, Knack 2 feels like a palette cleanser rather than a main course.
Although we feel the Detective path is the weakest point of the new careers, there's still plenty to do in Get to Work that may justify that £29.99 investment. We love the fact we can follow our Sim to work now and explore the professional side of a life simulator – or as much as The Sims allows anyway. The retail businesses are an interesting addition, but we feel they won't prove as popular as the career paths.
It seems disappointing that new developer Sumo Digital didn't take the time to really make this a definitive LittleBigPlanet entry. Long loading times and slightly restrictive campaign levels are holding LittleBigPlanet 3 back from being a fantastic game for players of all ages. Co-op is still as enjoyable as it always has been, but there's not enough of it in the base game for you to appreciate all the characters.
Super Mario Maker 3DS is a great port, with creation tools that work wonders on the touchscreen and the Challenge mode is a brilliant addition. It's only besmirched by the fact online sharing is so very limited. Perhaps with a future update? We seriously doubt it. If you've not tried Super Mario Maker on Wii U and aren't bothered by sharing your creations with the world, it's still very much worth your time.
There's something weirdly cheerful and festive about Frank's misadventures, about crafting homebrew weaponry and putting it to work. It wouldn't be a bad thing if this were the last Dead Rising, but in its own dumb way it's still more fun than it deserves to be.
Season's ability to tell small human stories is admirable amidst its calming gameplay, even if it doesn't fully explore its big talking points.